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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Super Mario Land 2, 6 Golden Coins | | Thread closed
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AsukaFan2K6
Banned
Level: 18

Posts: 58/183
EXP: 26587
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Since: 07-10-05
From: Albany, NY

Since last post: 52 days
Last activity: 5 days
Posted on 08-23-05 11:47 PM Link
Your hack is pretty good, Link.

I'll give it a 7/10.
Big Al 214

Goomba
Level: 8

Posts: 14/28
EXP: 1598
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Since: 07-09-05
From: New Jersey, USA

Since last post: 2 days
Last activity: 2 days
Posted on 08-23-05 11:50 PM Link
Looking great so far! Can't wait to see the full version!! Keep up the awesome work!
insectduel

Red Cheep-cheep
Level: 19

Posts: 35/203
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Since: 07-12-05
From: ilex forest

Since last post: 17 hours
Last activity: 17 hours
Posted on 08-23-05 11:57 PM Link
If Link2004 is doing SML2 for Marioworld, who's doing SML1 for Marioworld. Recently I had SML1 for the NES version of SMB1 but it is not submitted.


(edited by insectduel on 08-25-05 10:54 AM)
High Flyin' Ryan

Red Koopa
Level: 19

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Since: 08-14-04
From: Ry-Cave

Since last post: 2 days
Last activity: 10 hours
Posted on 08-24-05 01:09 AM Link
Link your hack is just so excellent. I love it. I hope you are planning another demo soon . Great work man
Link2004

Bit
Level: 25

Posts: 153/254
EXP: 85703
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 08-24-05 03:59 AM Link
Originally posted by AsukaFan2K6
Your hack is pretty good, Link.

I'll give it a 7/10.



Ouch . How come 7/10?
fabio

Chuck
Level: 45

Posts: 893/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 08-24-05 04:21 AM Link
Wow, not only did you make a great hack based off on of my favorite GB games but manage to put the box art on a Super Nintendo box. You continue to amaze me Link2004.
AsukaFan2K6
Banned
Level: 18

Posts: 74/183
EXP: 26587
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Since: 07-10-05
From: Albany, NY

Since last post: 52 days
Last activity: 5 days
Posted on 08-24-05 04:31 AM Link
Originally posted by Link2004
Originally posted by AsukaFan2K6
Your hack is pretty good, Link.

I'll give it a 7/10.



Ouch . How come 7/10?


It's not yet done, so maybe the rating will change. But for now, you'll get a 7/10.
JaCory

Porcupo
Level: 29

Posts: 315/323
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Since: 03-15-04

Since last post: 69 days
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Posted on 08-24-05 09:49 AM Link
Well you did do a good job of ripping the level design, if you ask me you should redo all the gfx. Ripping a few from the original game and then ripping a few from other snes games just doesn't fit and looks too unprofessional to me (Apart from BG's). Also, your stick-ant-figures look a little rediculous on the overworld, as well as the invisable paths in the tree zone. Aside from that everything else looks pretty good assuming your going to continure to rip the enemy gfx and touch up on bunny mario's physics.
Bio

Buster Beetle
Level: 27

Posts: 218/458
EXP: 107144
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-24-05 02:16 PM Link
When the bunny mario ASM and graphic will be complete could it be possible to released a bunmario.IPS, a RacMario.IPS and a hammerbros.IPS that don't corrupt Anything


(edited by Bio on 08-24-05 05:38 AM)
ultimate-koopa

Red Goomba
Level: 9

Posts: 29/47
EXP: 3070
For next: 92

Since: 08-03-05
From: UK

Since last post: 4 days
Last activity: 18 hours
Posted on 08-24-05 07:59 PM Link
Originally posted by Link2004


Finally, Heres the demo. I kept the Tree Zone boss and the Mushroom Zone open so people can revisit them as much as they like. So download and tell me what you think.

Note that I'm aware of the small glitchs that appear in some levels and going to work hard to fix them, Including Bunny Mario.


Would these 'small glitches' include things like pipes missing? Anyway, have you got anymore screenshots of other levels you have (if you have) done? Also, I prefer the SMB3 Koopas. They look almost exactly the same as SML2 Koopas. The SMB1 doesn't look as good, and, are you going to replace the red vertical flying Koopas with Paragoombas (GFX only), just like SML2, or replace the GFX of the Cheep Cheeps in Tree Zone 2 with the 'Goatfish' enemy in the original?
Well, enough of that. So far, the game's coming on quite well. There's lots of things in SML2 which make me wonder how the hell you're gonna do that, e.g. the pigs that shoot balls, but I expect you'll have an excellent solution.
captain Qball

Red Paragoomba
Level: 13

Posts: 51/57
EXP: 9103
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Since: 08-12-04
From: Canada

Since last post: 22 days
Last activity: 2 hours
Posted on 08-25-05 03:04 AM Link
The shooting pigs are one of my favorite enemies ever. Hopefully they will have a good replacement.

Overall, the demo is very nice and I can't wait to see how you do the rest of the game. On a little downer note: in Tree Zone 2 (the one with the sap), at the end of the level where there is the giant vertical colomn of sap, if you fall down from the top screen beside the far right wall, it counts as a death instead of screen transition. I also couldn't get back up to the top screen from the bottom in that part.
Shadow

Red Koopa
Level: 17

Posts: 108/125
EXP: 22852
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Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 08-25-05 10:35 AM Link
Hey this is coming along great! I really felt I was playing SML2.How you did the spike worm?? It acts exactly like a Kirby's game enemy! I think you should animate the bunny ears when his floating! This is great pal! Keep it up! Hint:To make that Moon levels, just make the level a water level and that's it!
asdf

Cukeman
Level: 28

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Since: 03-16-04

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Last activity: 54 min.
Posted on 08-25-05 10:53 AM Link
Originally posted by Shadow
Hey this is coming along great! I really felt I was playing SML2.How you did the spike worm?? It acts exactly like a Kirby's game enemy! I think you should animate the bunny ears when his floating! This is great pal! Keep it up! Hint:To make that Moon levels, just make the level a water level and that's it!


Actually, if I remember correctly, the friction of the "water" on Moon Zone 2 was less than the water on the other zones. Moon Zone 1 didn't have the swimming effect, although it had less gravity. There is an anti-gravity block, but BMF said it was an old ASM hack and it may conflict with other things.
fabio

Chuck
Level: 45

Posts: 932/1479
EXP: 629903
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Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 08-25-05 04:41 PM Link
Question, after I beat the boss in the tree zone, that's it for the demo right?
insectduel

Red Cheep-cheep
Level: 19

Posts: 41/203
EXP: 30702
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Since: 07-12-05
From: ilex forest

Since last post: 17 hours
Last activity: 17 hours
Posted on 08-25-05 07:56 PM Link
I played the Demo yesterday, I like how you come up with the intro about Bowser. Now the storyline changes all over again.

Again, good work Link2004.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6552/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-26-05 05:45 AM Link
Originally posted by asdf
Originally posted by Shadow
Hey this is coming along great! I really felt I was playing SML2.How you did the spike worm?? It acts exactly like a Kirby's game enemy! I think you should animate the bunny ears when his floating! This is great pal! Keep it up! Hint:To make that Moon levels, just make the level a water level and that's it!


Actually, if I remember correctly, the friction of the "water" on Moon Zone 2 was less than the water on the other zones. Moon Zone 1 didn't have the swimming effect, although it had less gravity. There is an anti-gravity block, but BMF said it was an old ASM hack and it may conflict with other things.

The only conflict I know of is with d4s's FastROM patch. Both use the same area, just before the cartridge info, for their code.
lags_80

Koopa
Level: 15

Posts: 85/102
EXP: 13954
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Since: 05-03-05
From: Mexico

Since last post: 9 days
Last activity: 5 hours
Posted on 08-27-05 12:56 AM Link
Wow it's amazing your hack, but i found a glitch when small Mario makes the Spin Attack.
Luigi-San

Melon Bug
Level: 42

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Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 08-27-05 03:11 AM Link
Link2004, I found some SML2 ExGFX at the ExGFX Workshop. You should check 'em out.

Anyway, nice remake. SML2 is one of my favorite Mario games! Can't wait till it's done, keep it up!
ultimate-koopa

Red Goomba
Level: 9

Posts: 36/47
EXP: 3070
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Since: 08-03-05
From: UK

Since last post: 4 days
Last activity: 18 hours
Posted on 08-30-05 12:50 PM Link
What's going on here? Why hasn't anyone posted in or replied to this topic? Anyway, on-topic, have you made any further process with this hack, and new screens, or have you just completely cancelled the whole thing?!
Link2004

Bit
Level: 25

Posts: 175/254
EXP: 85703
For next: 3917

Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 08-30-05 07:35 PM Link
I haven't cancelled anything. I'm still working on some levels and GFX. I'll post more screens later next week. This game is going to take a while to complete (and get right). If you don't get this thread closed because of late replies, I'll Keep posting my progress here, so please be patient
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Super Mario Land 2, 6 Golden Coins | | Thread closed


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