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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Super Mario Land 2, 6 Golden Coins | | Thread closed
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Sketchie

Mole
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Since: 12-27-04

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Posted on 08-17-05 03:03 AM Link
The hack looks interesting, and I'm looking forward to a demo/finished version of it.

One thing irks me though - the Tree Zone map you have up there looks terribly odd. But then again, maybe it's just me. Maybe add a background behind the tree? You could always make/pick an inactive water tile or anything that is blue and put it there. Maybe add some clouds?

I'm not an expert on hacking, so if I'm not making any sense with the water/cloud tiles, forgive me.
ultimate-koopa

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Posted on 08-17-05 03:05 AM Link
Er.. I know music can't be implemented. I said it would be cool if... Like, it would be cool if the sun was blue and my computer also combined as a TV, DVD player, Video player, Toothpaste, Toothbrush etc..., but I know it won't happen.


(edited by ultimate-koopa on 08-17-05 09:54 AM)
KawaiiImoto-e

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From: In my own little complicated dreamworld

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Posted on 08-17-05 09:18 PM Link
Link, it's possible to use ExGFX for the overworld, so, it shouldn't be a problem to recreate the overworlds, it's just sad that then the castle wouldn't be one.
mikepjr

Ninji
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Posted on 08-17-05 11:39 PM Link
You know, i could take all the graphics and i do mean all the graphics from the actual Mario land 2 game and update them to 16bit quality for you if you want, rather then using all stars and YI graphics.

Tis just an offer.
insectduel

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Since: 07-12-05
From: ilex forest

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Posted on 08-17-05 11:51 PM Link
I love your hacks and SML2 Link2004. But I have a question. Do you use Lunar Compress to import the GFX cause I barely do not understand how to use FuSoYa's utility and the Readme.txt is also misunderstanding as well. I need something easier to give me some tutorial tips so I could use it.


(edited by insectduel on 08-17-05 02:52 PM)
GeckoYamori

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Posted on 08-18-05 05:56 PM Link
Yes, it really needs the Mario Land 2 level tiles to be complete...
insectduel

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Posted on 08-18-05 11:39 PM Link
Originally posted by insectduel
I love your hacks and SML2 Link2004. But I have a question. Do you use Lunar Compress to import the GFX cause I barely do not understand how to use FuSoYa's utility and the Readme.txt is also misunderstanding as well. I need something easier to give me some tutorial tips so I could use it.


Sorry Never Mind, My brother knows how to do it without the compress by the time I got home.
ultimate-koopa

Red Goomba
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Posted on 08-19-05 04:32 PM Link
Originally posted by mikepjr
You know, i could take all the graphics and i do mean all the graphics from the actual Mario land 2 game and update them to 16bit quality for you if you want, rather then using all stars and YI graphics.

Tis just an offer.


Yes, that would be nice. It would then look more like 'Super Mario Land 2' than 'Super Mario All-Stars/Yoshi's Island with Super Mario Land 2 Level Layouts'. Can't wait to play the demo which should be released either today or tomorrow Link2004 said, or sometime not long from now.


(edited by ultimate-koopa on 08-19-05 07:33 AM)
insectduel

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Posted on 08-20-05 12:53 AM Link
Yes, that would be nice. It would then look more like 'Super Mario Land 2' than 'Super Mario All-Stars/Yoshi's Island with Super Mario Land 2 Level Layouts'. Can't wait to play the demo which should be released either today or tomorrow Link2004 said, or sometime not long from now.



Oh Yeah!!! So do I.
I really cant wait but I wont be here tomorrow cause I have plans.
Instead I have to get it on Monday if possible.

My brother Knows how to use Lunar Expand since He also has Recovery Lunar Magic yesterday.

It is a bad editor choice for me.
DisruptiveIdiot

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Posted on 08-20-05 01:05 AM Link
Originally posted by Clockworkz
One: Music cannot be implemented yet.
Two: The Turtle animation would require some heavy duty ASM hacking, which Link knows not much about.


It would not, it would take asm yes, but nothing difficult. A clever enough person can do it easily I bet someone could volunteer to do that part for him.
anonymous28
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Since: 08-09-05
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Posted on 08-20-05 02:03 AM Link
awesome idea to revamp 6 golden coins. looks great so far. it was always one of my favorite games, cant wait to beat it again.
ultimate-koopa

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Posted on 08-20-05 02:11 PM Link
I'm not sure about anyone else but, I really need to play the demo when/if it comes out, so, Link2004, can you release the demo or even the full, soon?
Link2004

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Posted on 08-21-05 02:39 AM Link
Here are the last screens before I release the demo:



\



I'm wating for that patch that peter is supposed to give me,and some people that said they would rip some GFX's for me, then I'll release the demo. Keep in mind that all of this is a work in progress, and some of the colors and GFX's may/will change.


(edited by Link2004 on 08-20-05 05:46 PM)
fabio

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Posted on 08-21-05 02:42 AM Link
Awesome, now it's starting to look like SML2. Good job on putting the bunny ears and adding the bees in the game.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 11:33 AM Link
Yay, real bunny ears!
ultimate-koopa

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Posted on 08-21-05 06:56 PM Link
Are you going to have hearts for 1-ups just like SML2 had? And, shouldn't the 'used' blocks (the blocks after you hit a ?-blocks) be a bit darker? And what exactly is this patch that peter is supposed to give you?
Link2004

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Posted on 08-21-05 08:17 PM Link
The patch helps my bunny Mario.You'll see when you play the demo..Unless you want the heart to also act like the mushroom. I can't sepreate them like that,and I'll look into the darker block thing.
High Flyin' Ryan

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Posted on 08-21-05 08:46 PM Link
Wow, the screenshots are simply amazing. I can not believe my eyes. This is incredible I can't wait to play the demo.
SoNotNormal

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Posted on 08-21-05 08:50 PM Link
Now I really like that OW. And the background. It actually looks like a tree. And does the goo actually work? The stuff that you use in the original? If it did, then awesome! If not, you should try to make it work But awesome job so far, can't wait for a demo.
Golden Yoshi

Pokey
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Posted on 08-21-05 08:54 PM Link
The new screens look really great! I really like the new bee-hive BG in the 4th and 5th screens, looks really good. What game is that BG from? Another question, what enemy does the little egg guy in screen 5 replace? I remember in SML2 it just floated up and down, I believe.
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