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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Samus's Graphics...srry but this time I think I know what im doin... | |
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GimpyEd

Red Paragoomba
Level: 10

Posts: 40/52
EXP: 3738
For next: 676

Since: 07-26-05

Since last post: 35 days
Last activity: 15 days
Posted on 08-10-05 09:41 AM Link | Quote
ok im gonna try this hex editing thing out for once...I have a hex eitor..but I dont know the bank that samus's graphics and stuff r in so...could n e point me to that bank? Thanks
DukeNukem007

Shyguy
Level: 13

Posts: 50/90
EXP: 9247
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Since: 07-08-05
From: Quahog, RI

Since last post: 18 days
Last activity: 12 hours
Posted on 08-10-05 09:56 AM Link | Quote
This is on a header rom--both the (JU) and (E) version:

Death sprites = D8200-D9600
Other sprites = DE200-FF200 (yeah, I know there's a lot)

If you're hacking with Lunar Compress, or SMILE or whatever, and also want to change the ending graphics, I remember the 3-hour ending Samus in the (JU) rom is at BBB57, and there are various other compressed intro and ending graphics in the surrounding banks in both the NTSC and PAL versions.

I would say a straight-up hex editor is far from the best way to hack the graphics, but do what you want.
GimpyEd

Red Paragoomba
Level: 10

Posts: 41/52
EXP: 3738
For next: 676

Since: 07-26-05

Since last post: 35 days
Last activity: 15 days
Posted on 08-10-05 10:01 PM Link | Quote
Are there any cool things in the game that I can edit thru hex?
Drewseph

Red Goomba
Level: 10

Posts: 33/48
EXP: 3866
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Since: 06-20-05

Since last post: 34 days
Last activity: 7 hours
Posted on 08-10-05 10:43 PM Link | Quote
yes, everything else (physics, enemy behavior, immunities, automap, the game)
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Acmlm's Board - I2 Archive - Rom Hacking - Samus's Graphics...srry but this time I think I know what im doin... | |


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