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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Coding Sprites | | | |
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mikeyk Koopa Level: 18 Posts: 101/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I've traced the chargin chuck code completely because i had the same worry that sprite 96 was useds somehow. From what I've seen, 96 never gets written to the sprite table. All chucks branch to the appropriate code based on their sprite number. 96 is never looked for, so it gets to the default case of the normal chargin chuck. I am fairly certain that it is completely unused. I I feel completely confident that 12, 69, 36, 96 are okay to be replaced. After I realized that 17 and 53 were used I took a quick look through the ROM to see if I could find any instances of 85 or 88 being written to the sprite table. Since I never found this occuring, I've overwritten these sprites as well. So far I havent seen any negative side effects in doing this, but I cant say for sure as of yet that there arent. edit: After looking at the code that 85 executes, I'm pretty certain that it is unused. Looking at sprite 88 was a little more interesting, it apparently goes along with the cage in the unused Layer 3 image thread, check over there for the info. (edited by mikeyk on 08-12-05 12:39 AM) |
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Bio Buster Beetle Level: 27 Posts: 105/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I think I have traced a part of fire venus trap inside the reznor, you can see him by doing this: 1.create a level that SP3=25 and SP4=24 2.Add a reznor (sprite A9) 3.make sure the snes register is 0 4.make sure you can see the top left of screen And there will be a reznor who act like a venus trap without the pipe enterring/exiting thing that wouldn't look hard to do, just make a copy of the code to an unused sprite and remove the boss thing and add the pirhanna entering/exiting thing and make sure she can't breath fire from inside the pipe but I have not enough skill to do it |
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mikepjr Ninji Level: 26 Posts: 225/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Do you know what this means? It means that one day when pete gose to work on his SMB2 hack again. He can actualy make it like SMB2. And then we could actualy hack Mario allstars mario 2. That would be sooooo cool. (edited by mikepjr on 08-18-05 11:13 AM) |
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Glyph Phoenix Level: 39 Posts: 464/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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If you're suggesting that SMW hacked to be like SMB2 will be really similar to hacking the SMB2 allstars version you're wrong. | |||
XPeter Fuzz Ball Level: 42 Posts: 739/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Thanks for the encouragement there Glyph. | |||
Keikonium Banned Level: NAN Posts: 2354/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Originally posted by UnsurpassedDarkness I heard that the sprite number also effects how the sprite behaves. Like when you take the sprite from C7 (thats the falling spike right? Well, if it isn't then whatever the falling spike code is), and paste it over ANY unused sprite code, it will create lightning. Correct me if I'm wrong, but I am fairly certain that the charging chucks do that too. I wonder if that other chuck was meant to play basket ball, or maby climb vines. After all, there are the other sports related chucks in the game. |
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Glyph Phoenix Level: 39 Posts: 465/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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@peter_ac: I was referring to what mikepjr said. It was his usual incoherent drivel, so I probably misinterpreted it.Originally posted by mikepjr I translated that as Originally posted by mikepjr Or something like that. But maybe he was just putting two unrelated sentences together or some crap like that. |
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Lordlazer Paragoomba Level: 14 Posts: 61/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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That is so awesome! Maybe I could use the parabeatle in the paratroopa hideout part of Magi-Koopa World. It would help a lot, I'm sure. | |||
Glyph Phoenix Level: 39 Posts: 467/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Parabeatle, eh? Would that be the kind that sing songs like Mario's Silver Hammer, Rocky Racoon Leaf, A Hard Day's Night(because Mario kept stepping on us) and Koopa in the sky with diamonds? | |||
Lordlazer Paragoomba Level: 14 Posts: 62/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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Originally posted by Glyph Phoenix I can't tell if you are trying to be an ass or just being funny. In any case... Originally posted by mikeyk |
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legoman Paragoomba Level: 12 Posts: 35/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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Originally posted by mikeyk cool! (edited by legoman on 08-19-05 12:32 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1689/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Parabeatle? I think GP was referring to the rock group "The Beatles". Can't be sure though. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1991/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Well I guess some applause is in order now... | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6403/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Legoman, don't do that. |
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