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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - I Figured Out The Scrolling!!! | | | |
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GimpyEd Red Paragoomba Level: 10 Posts: 28/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
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I Finally Figured Out Hw To Make The Screen Scroll!! Starting My Hack Over Doesent Even Bother Me Now lol. Now I Can Make The Hack I Always Wanted To Make! Thanks To Everyone That Gave Me Advice On Scrolling But Im Off To My Super Metroid Editing Now..Thanks Everyone | |||
Draconis Kenjishiya Shyguy Level: 16 Posts: 48/83 EXP: 18137 For next: 2119 Since: 04-06-04 From: That place where the stuff happens Since last post: 10 days Last activity: 69 days |
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You mean with Scrolling PLMs? If so, would you mind sharing, because I don't get them at all... | |||
richyawyingtmv Koopa Level: 15 Posts: 50/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Seriously though, you really should not make threads like this. Especially with each word starting with capitals like that, It just makes it extremely hard to read I dont really understand what you mean/why you made this thread but hey, maybe someone else does. |
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GimpyEd Red Paragoomba Level: 10 Posts: 29/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
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Well I Tried To Figure Out Plm's but they were confusing so I did the next best thing I think..I used The Smile Editor...It was so easy to make the screen scroll to different areas that it wasnt supposed to scroll to...If U need help with using the scroll editor for smile id be glad to help its extremely simple...But You Probably Already Know About The Scroll Editor In Smile | |||
Draconis Kenjishiya Shyguy Level: 16 Posts: 50/83 EXP: 18137 For next: 2119 Since: 04-06-04 From: That place where the stuff happens Since last post: 10 days Last activity: 69 days |
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Well I know about changing scroll areas to blue, green and red...is that all you were talking about or is there a bigger scroll editor? (50th Post! W007!) (edited by Draconis Kenjishiya on 08-07-05 11:05 AM) |
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GimpyEd Red Paragoomba Level: 10 Posts: 30/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
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Yeah that Was tretty much all I wAs talking about...How would plm's be any different then the scroll sreas? | |||
Drewseph Red Goomba Level: 10 Posts: 21/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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God damn it does anyone read replies?? I said just yesterday in respoce to gimps plea : Scrolls can be done through hex editing. use the scroll "S" plm to place a scroll block, its index and unknown values are really pointer to an address in bank 8F ($78000-7FFFF) basically, if a 3x1 room has a scroll value of 01 00 01 (Blue, Red, Blue) and you want the player to pass through a hole, and have the screen move thorugh the once "dead end" then you would place data in hex, at the address of your choice. EX: To make the second screen of this test room scrollable you would code -01 (second screen) 01 (turns from red to blue) 80(stops reading scroll data) -place this data in the address with the correct pointer, EX: if the data was in address $7ABFF then the pointerwould be "FF (index) AB (Unknown)" in the smile plm data window of that scroll plm. -Remember you have to have the new scroll data start at that address. if your rom has a header, the simply remove $200 from whatever address you placed the data in the rom. (IE change FF AB, to FF A9, or $7A9FF) |
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Draconis Kenjishiya Shyguy Level: 16 Posts: 52/83 EXP: 18137 For next: 2119 Since: 04-06-04 From: That place where the stuff happens Since last post: 10 days Last activity: 69 days |
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Seems easy enough once I figure out what all these hex numbers mean So basically SMILE's Index and Unknowns for the "S" Scrolling PLM should be set to 8F? I understand the part about 01 00 01, but what if the player was to go through a series of blocks, is that what the arrows are for? I don't understand the "-01 (second screen) 01 (turns from red to blue) 80 (stops reading scroll data) part... Is it edited in SMILE or through a hex editor? |
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Drewseph Red Goomba Level: 10 Posts: 23/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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YES this is ALL (except for adjusting the plm index and unknown) in hex, not SMILE The "S" plm automatically looks for data in bank 8F, what you need to do is make sure that the index and unknowns are correct. what they do is point to an addres in the 8f bank, which is $07 80 00, through $07 FF FF Ispaced the bytes apart so you better understand what to put in the index and unknowns. Lets say your scroll data is at $07AACC then your index in the plm data will be "CC" and the unknown "AA" now for scroll values: 00 - Red Screen in smile 01 - Blue Screen in smile 02 - Green screen in smile Simple. Now, how PLM scroll data looks (screen to change) - (Value to change to) - (Another screen or ending byte) EX: All screens in a room star with the upper left corner at 00 and then to the right at value of 01, 02 etc. when reaching the end of a screen the values continue onto the next row down this is an example of scroll values of a 3x3 room EX: 01 00 01 01 01 01 00 00 02 The actual screen values are: 00 01 02 03 04 05 06 07 08 Now les say you wanted Screen# 06 and 07 to be a secret area to be revealed after rolling through a passage. the plm data would look like this.: 06 01 07 01 80(ending byte) (edited by Drewseph on 08-07-05 10:48 PM) (edited by Drewseph on 08-07-05 10:49 PM) (edited by Drewseph on 08-07-05 10:51 PM) (edited by Drewseph on 08-07-05 10:51 PM) |
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