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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss room pallettes... | |
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Fyxe

Lyn
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Posted on 04-13-04 01:06 AM Link | Quote
Is it possible to edit these? I tried, but to no avail. I tried in Morton's room, I attempted to make him red to test if it would work. I enabled the custom pallette, I changed his greens to red (yes, I'm pretty sure I got the right greens), but it didn't seem to affect it when I played the game.

...Stupid thing.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-13-04 01:16 AM Link | Quote
Here's something to try. Change every palette to the same thing and see if that does anything. If it does, you can edit it.
Atma X

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Posted on 04-13-04 02:24 AM Link | Quote
And if that doesn't work, you can change the "Shared Palette" as a last resort. That'll work for sure.
Fyxe

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Posted on 04-15-04 09:55 PM Link | Quote
So far the shared palette option seems to be the only way that might possibly do it. I attempted Kagami's suggestion and it made absolutely no difference to the level.

So, unless someone else can come up with a better suggestion...
DisruptiveIdiot

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Posted on 04-16-04 12:28 AM Link | Quote
What if the colors are hard coded?
Atma X

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Posted on 04-16-04 02:37 AM Link | Quote
The problim is that the colors in boss levels can only be loaded from the Shared Palette, and are not yet desinged to read from a different location (AKA Custom Palettes; because Custom Palettes read from their own specific location of the Rom so that it is only used for one specific level).

The location that the palette for a boss level reads from may be hard coded or arranged in some odd way, or Fu just didn't bother to make boss level's palettes be able to read from another location. And if Fu didn't bother to do that, is was probably because he hadn't figured out a way to make the layout of a bosses level editable yet, so he didn't bother with a custom palette for it either.


(edited by Atma X on 04-15-04 05:43 PM)
DisruptiveIdiot

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Posted on 04-16-04 03:56 AM Link | Quote
Originally posted by FuSoYa
LM's custom palette feature uses an object command to enable it. Most Boss levels don't parse the level data, so the command is never read by the game.



So if you were to hex edit the pallette where what would you need to change?
FuSoYa
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Posted on 04-16-04 04:15 AM Link | Quote
If it isn't part of the shared palettes, just extract the palette from a savestate and use a hex editor to find the color values being used in the ROM.

And ignore what I just said about how LM does custom palettes. Think I may have just used the pointer value for that one... a sad day when you don't remember how your own editor works. Although it has been 3 years since that was put in.
DisruptiveIdiot

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Posted on 04-16-04 04:21 AM Link | Quote
Originally posted by FuSoYa
If it isn't part of the shared palettes, just extract the palette from a savestate and use a hex editor to find the color values being used in the ROM.

And ignore what I just said about how LM does custom palettes. Think I may have just used the pointer value for that one... a sad day when you don't remember how your own editor works. Although it has been 3 years since that was put in.



I say you review the code just to make sure you know about your own creation
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