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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - smb2 level editor bug!:( | | | |
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legoman Paragoomba Level: 12 Posts: 18/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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I pres ''save'' botton and this: |
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insectduel Red Cheep-cheep Level: 19 Posts: 13/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Originally posted by legoman What is this Acmlms SMB2 Discombobulator. I never learned to use one yet. Hopefully, I will NEVER create my SMB2 Project until way later. |
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Fafouin Ultima Octorok Level: 9 Posts: 19/22 EXP: 2500 For next: 662 Since: 03-25-04 From: St-Georges Since last post: 53 days Last activity: 33 days |
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Sadly, Smb2 dis. do strange things like that when you saving your hack. If someone know how... |
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Ice Ranger Leever Level: 23 Posts: 176/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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Originally posted by Fafouin Ultima How to finish the editor, perhaps? Try this. The source code is available and is basically like Acmlm's editor. I really don't trust any of the editors anymore except for Dreamweaver (as limited as it is). I had finished all the way up to World 3 when I came across the bug with sprites being thrown everywhere. Must be the reason I'm trying to do everything by hex now. |
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legoman Paragoomba Level: 12 Posts: 20/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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Originally posted by Ice RangerOriginally posted by Fafouin Ultima http://img137.imageshack.us/img137/2343/buki5zq.png |
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Ice Ranger Leever Level: 23 Posts: 178/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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I don't think enemy changing has been corrected in anything but Dreamweaver sofar. You might want to take a look at the pointers for sprites area in the editor and change them by hex by comparing a clean rom to it. Did you change the page some of the enemies appeared on? That could be the cause of the bug. I don't think changing the page of objects causes this effect. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6288/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Sad to say this editor is HORRIBLY buggy. Otherwise I'd have made an SMB2 hack. Maybe someday I should work on an editor for this game. But I already have a bazillion projects ahead of it.. other editors, emulators, if you can think of it I've probably made plans to make one. |
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Ice Ranger Leever Level: 23 Posts: 179/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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You might want to use the information from this thread to use instead of the editor. Hacking by hexidecimal makes it easier to find the mistakes and fix them, but is a lot more time consuming. | |||
Googie Surarok Level: 39 Posts: 470/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Yeah, those bugs is what made me ice my SMB2 hack. Hopefully, one day smb2trans can be completed, thank goodness for the source code. |
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Acmlm's Board - I2 Archive - Rom Hacking - smb2 level editor bug!:( | | | |