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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - smb2 level editor bug!:( | |
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legoman

Paragoomba
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Since: 07-12-05
From: finland (jokirinteelä)

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Posted on 08-03-05 12:15 PM Link | Quote
I pres ''save'' botton and this:

insectduel

Red Cheep-cheep
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Since: 07-12-05
From: ilex forest

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Posted on 08-03-05 07:16 PM Link | Quote
Originally posted by legoman
I pres ''save'' botton and this:




What is this Acmlms SMB2 Discombobulator. I never learned to use one yet. Hopefully, I will NEVER create my SMB2 Project until way later.
Fafouin Ultima

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Since: 03-25-04
From: St-Georges

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Posted on 08-03-05 09:13 PM Link | Quote
Sadly, Smb2 dis. do strange things like that when you saving your hack.
If someone know how...
Ice Ranger

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Since: 03-16-04

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Posted on 08-03-05 10:24 PM Link | Quote
Originally posted by Fafouin Ultima
Sadly, Smb2 dis. do strange things like that when you saving your hack.
If someone know how...



How to finish the editor, perhaps? Try this. The source code is available and is basically like Acmlm's editor.

I really don't trust any of the editors anymore except for Dreamweaver (as limited as it is). I had finished all the way up to World 3 when I came across the bug with sprites being thrown everywhere. Must be the reason I'm trying to do everything by hex now.
legoman

Paragoomba
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Since: 07-12-05
From: finland (jokirinteelä)

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Posted on 08-04-05 11:54 AM Link | Quote
Originally posted by Ice Ranger
Originally posted by Fafouin Ultima
Sadly, Smb2 dis. do strange things like that when you saving your hack.
If someone know how...



How to finish the editor, perhaps? Try this. The source code is available and is basically like Acmlm's editor.

I really don't trust any of the editors anymore except for Dreamweaver (as limited as it is). I had finished all the way up to World 3 when I came across the bug with sprites being thrown everywhere. Must be the reason I'm trying to do everything by hex now.

http://img137.imageshack.us/img137/2343/buki5zq.png
Ice Ranger

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Since: 03-16-04

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Posted on 08-04-05 08:19 PM Link | Quote
I don't think enemy changing has been corrected in anything but Dreamweaver sofar. You might want to take a look at the pointers for sprites area in the editor and change them by hex by comparing a clean rom to it.

Did you change the page some of the enemies appeared on? That could be the cause of the bug. I don't think changing the page of objects causes this effect.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-04-05 09:45 PM Link | Quote
Sad to say this editor is HORRIBLY buggy. Otherwise I'd have made an SMB2 hack.

Maybe someday I should work on an editor for this game. But I already have a bazillion projects ahead of it.. other editors, emulators, if you can think of it I've probably made plans to make one.
Ice Ranger

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Posted on 08-04-05 10:12 PM Link | Quote
You might want to use the information from this thread to use instead of the editor. Hacking by hexidecimal makes it easier to find the mistakes and fix them, but is a lot more time consuming.
Googie

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Since: 03-15-04
From: Corona Queens New York

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Posted on 08-07-05 06:12 AM Link | Quote
Yeah, those bugs is what made me ice my SMB2 hack.
Hopefully, one day smb2trans can be completed, thank goodness for the source code.
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