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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocktool - An Idiot Question . . | |
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SoNotNormal

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Posted on 08-03-05 02:32 AM Link | Quote
I'm sure you never thought this would be asked - but sadly, I get the title of being the first *dunce hat on* How the hell do you use Blocktool? I just can't seem to get it working for me. Read the help file, but still didn't get it. Could someone please tell me how to get the blocks into my hack? Thanks a lot
Keikonium
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Posted on 08-03-05 02:48 AM Link | Quote
You get out LM, BT, and a calculator (windows calc is great).

Go to a Map16 page in LM. Hold your mouse over a square and note the numbers that show up at the bottom of the 16x16 editor screen. For this example I will use 0x3D2. That is a tile on the 4th (?) Map16 page.

Now open CALC and go to the hex mode. Type in 3D2 (or what ever numbers you had on the Map16 page). Now click on the DECIMAL mode. You will notice the number change to 978. This is the number that BT needs.

Open BT and select your ROM. Now select the block you want. Type in that number. Save.

Close and then re-open LM. Go to the page and block area with the number you used. That tile now has the properties (or should) of the block you inserted.

Remember to make backups of your game doing things like this. Also, to many blocks causes slow down.

Ii hope this helps. Post if you need more help or don't understand something.
SoNotNormal

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Posted on 08-03-05 03:03 AM Link | Quote
Well . . my block is there, but it has no graphic. It's just the typical blue squares on blank pages. How do I fix that?
Sukasa

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Posted on 08-03-05 03:08 AM Link | Quote
You need to use the LM MAP16 editor for that, BT only adds ASM to the blocks.
Keikonium
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Posted on 08-03-05 03:09 AM Link | Quote
By setting the graphics properties. BT only sets the "act like" settings of the block (act like SMB3 brick, ect). YOU need to make the graphics.

You just click on the block in the 16x16 editor and go to edit (or something like that) at the bottom. It will pop a screen up with 4 boxes you can input numbers in at the top. These numbers correspond with the 8x8 editor. So open the 8x8 editor, hold your mouse over a tile you want to use. You will see numbers in the bottom left of the 8x8 editor screen. Put these numbers into one of the 4 boxes in the other screen. Most likely you will need ExGFX for the block you insert, and I am not explaining how to use ExGFX again (check the stickies).

I hope you understand that. It's just like making ExGFX.

~EDIT~

Sorry, I'm not that great at explaining stuff I haven't used in months.


(edited by Keikonium on 08-02-05 06:09 PM)
SoNotNormal

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Posted on 08-03-05 03:11 AM Link | Quote
I think I got you, I will try it out, thanks a lot
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