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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - LM Bug (or not) - Side Exit sprite | |
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Glyph Phoenix

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Posted on 08-28-05 08:10 PM Link | Quote
LM has a wealth of things that could be modified slightly to allow for new features, while building a tool from scratch would be a huge amount of work.
Chickenlump

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Posted on 08-28-05 08:28 PM Link | Quote
Originally posted by Sukasa
Fu, if you're not doing anything other than bugfixes, why not hand off LM to someone who'll take a more active role in it? Lunar hasn't been updated in a while, and well, there are a lot of things where lunar is behind the times and not currently up to snuff.


Behind the times...
Up to snuff as compared to.... what?

All editors these days are compared against Lunar Magic, not the other way around.

Lunar Magic is still one of the most advanced and complete game editing utilities available.
It's been said before, but the only thing missing from it is a "Make hack for me" button.
Glyph Phoenix

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Posted on 08-28-05 08:31 PM Link | Quote
It's a funny joke, sure, but LM could still be improved. Not "Make hack for me" improved, but "allow me to edit more things" improved.
Chickenlump

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Posted on 08-28-05 08:47 PM Link | Quote
I see everyone's point, improvement is good, especially bug squashing. If Lunar Magic were to dissapear from the net right now, SMW hacking would pretty much die off. I just don't think it's good for hackers to be too dependant on one single tool to do their hacking, it stifles creativity, people learning more advanced hacking methods, willingness to create other tools, etc..

Because Lunar Magic cannot edit everything, people had to start searching for other ways to do things. Look at how awesome the SMW ROM addresses thread has become, for example. Everyone there learned/is learning new things, bettering themselves and becoming better hackers because of things Lunar Magic cannot edit.

Heh heh... If I created a tool that I said was done, and didn't want to release the source, I'd probably become soured by all the needling of people to continue against my wishes, or hand off my code reguardless of my reasoning.


(edited by Chickenlump on 08-28-05 11:52 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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LOL FAD

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Posted on 08-29-05 12:36 AM Link | Quote
Originally posted by BMF54123
Fu's already stated in the past that he has no plans to release the source code.

Anything it doesn't currently do can always be implemented in a separate tool.

Well... no. Some things aren't really possible without support for them in LM. Suppose you wanted to do something like add a byte to Direct Map16 Access tiles for custom block parameters (something I'd still like to see), or do something that changes the level memory map or format. LM wouldn't even load the level anymore without being modified. Also, which do you prefer? Make a level in one program, edit some property in another, tweak this in this program, open another program and do that... or do everything in LM? Especially when LM is practically bug-free, while most SMW hacking programs are FAR from it.
Glyph Phoenix

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Posted on 08-29-05 01:42 AM Link | Quote
Originally posted by Chickenlump
Because Lunar Magic cannot edit everything, people had to start searching for other ways to do things.


No. I think one of the reasons people are searching for other ways to do things is because LM is so full-featured. Without everything LM does, SMW wouldn't be nearly as hackable and I don't think people would look into it as much.

I don't think it'd be such a crime if SMW no longer had anything left to discover. That may sound scary (No more discoveries?!) but there are always new things you can add to an existing game. And the easier to hack SMW becomes, the better hacks will become. (Well, if it weren't for the n00bs.)

Besides, there are tons of other games out there.
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