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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Guardian Legend | |
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DukeNukem007

Shyguy
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Since: 07-08-05
From: Quahog, RI

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Posted on 08-01-05 06:02 AM Link | Quote
Anyone have any clue how to hack this nice game? I've tried in the past, but it seems checksum-locked. Apparently there was a Spanish translation that fixed the checksum, though.

Also, the graphics seem to be mostly LZ'd, which you don't see much on the NES...any idea how to edit those, and the maps?
Chickenlump

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Posted on 08-01-05 06:07 AM Link | Quote
This is all I could find on my computer on the game. This document (was it a document? a post? I really need to organize things better.. ).

This was originally written/posted by JigglyBells.

http://www.geocities.com/chickenlump/TGL.txt
DukeNukem007

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Posted on 08-01-05 06:11 AM Link | Quote
Originally posted by Chickenlump
This is all I could find on my computer on the game. This document (was it a document? a post? I really need to organize things better.. ).

This was originally written/posted by JigglyBells.

http://www.geocities.com/chickenlump/TGL.txt


Thanks...I'll look into that...what I tried hacking was some of the text messages (they were basic ASCII,) and the rom didn't even boot after doing so. Unless those are double-used as 6502 code somehow, it sounds checksum-related as I said...
NetSplit

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Posted on 08-01-05 06:23 AM Link | Quote
Originally posted by Chickenlump
This is all I could find on my computer on the game. This document (was it a document? a post? I really need to organize things better.. ).

This was originally written/posted by JigglyBells.

http://www.geocities.com/chickenlump/TGL.txt
You do know that JigglyBells is Jigglysaint, right?
Chickenlump

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Posted on 08-01-05 07:17 AM Link | Quote
Originally posted by NetSplit
Originally posted by Chickenlump
This is all I could find on my computer on the game. This document (was it a document? a post? I really need to organize things better.. ).

This was originally written/posted by JigglyBells.

http://www.geocities.com/chickenlump/TGL.txt
You do know that JigglyBells is Jigglysaint, right?


I had a feeling it might be.
He posted it as JigglyBells wherever I found it, so I tagged it as by JigglyBells.

Jigglysaint = JigglyBells = King Tom

It's like... he's encrypted!
Jigglysaint

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Posted on 08-01-05 07:33 AM Link | Quote
http://www.metroid2002.com/jigglysaint/

It's also there as well.

I've never had a problem editing the game myself. Maybe the emulator you are using doesn't support games with bad checksums. I've noticed that after just about any edit to any game, the churchsum always gets messed up.
headfonez
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Posted on 08-01-05 07:09 PM Link | Quote
hey, please visit web.fccj.org/~mlperry/tglonline.html for the latest in tgl editing

So erm.. ive made a labyrinth randomizer and a online client and host for NES muitliplay!

TGL!


(edited by headfonez on 08-01-05 10:10 AM)
(edited by headfonez on 08-01-05 10:10 AM)
(edited by headfonez on 08-01-05 10:11 AM)
Black Lord

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Posted on 08-01-05 08:03 PM Link | Quote
Why even touch such a perfect game.
Jigglysaint

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Posted on 08-02-05 05:44 AM Link | Quote
Originally posted by headfonez
hey, please visit web.fccj.org/~mlperry/tglonline.html for the latest in tgl editing

So erm.. ive made a labyrinth randomizer and a online client and host for NES muitliplay!

TGL!


Yay! You are:

A. Not dead and

B. posting which means

C. GET YOUR LEVEL EDITOR FINISHED!
headfonez
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Posted on 08-05-05 06:31 PM Link | Quote
ok ok... im working on a randomizer for the corridors too. After that, then a level editor may be up. so..

Googie

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Posted on 08-07-05 07:05 PM Link | Quote
Totally kickass! TGL is a tight game as it is, I still play it from time to time to this day. Glad to hear your still working on this editor.
DukeNukem007

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Posted on 08-14-05 11:51 AM Link | Quote
Mostly as a demonstration, I decided to do a quick graphics and text hack. Made a few cursory changes that, including a few ROM crashes, took a little over an hour. Some are obvious from the start; for others you should import savestates a good ways into the game (or preferably use passwords, since the savestates probably store unmodified graphics and text.)

The text hacking is straightforward, since the tiles are aligned with ASCII and are right in the ROM, but I think the reason I always crashed the ROM was that I may have accidently gone a byte or two over.

The graphics are noticeable in any tile-editor, but the fonts and, I think, the locks are stored in a 1bpp format (and the text is "squeezed" into a 7x8 form, since the bottom row of pixels is blank.) And, of course, many other graphics are "squeezed" together, and hacking them the wrong way can crash the ROM or cause it to simply act strangely, but I changed a few things, and a similar format seems to appear in some PRG-only roms like Dragon Warrior/Quest 2-4, Battletoads, etc.
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