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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW : Symphony of the Night | |
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Francis64

Micro-Goomba
Level: 6

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Since: 07-19-05
From: UK or France

Since last post: 86 days
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Posted on 08-03-05 09:31 PM Link | Quote
Originally posted by The Kirby

Yoshi's tongue (EX: lvl. 1FE): I noticed in some levels that you have the "castle sprite GFX header" set for some of the levels that Yoshi can access. Unfortunately, Dry Bones takes up both of the 8x8 tiles that are used for Yoshi's tongue in the castle sprite header. Thus, his tongue looks like a garbled mess. Change the sprite header for these levels, or put a "No Yoshi" sign for these levels so this won't occur.

Well spotted. Thanks!

Originally posted by The Kirby

Donut Secret 2: I don't know if you would consider this a mess up, but I found it odd that you can't access the rest of the level without triggering the Blue Switch Palace. As you know, the route to Donut Secret 2 on the overworld map is a short-cut to Donut Plains 3. However, you can't access the Blue Switch Palace without completing Donut Plains 3 first, meaning Donut Secret 2's short-cut is useless. I suggest changing the Blue ! blocks to green instead, or move this level somewhere that isn't on the path to the Blue Switch Palace.

True. I'll put green or yellow blocks instead.

Originally posted by The Kirby

Bowser's Castle: I don't know about the Front Door, but you have a Midway bar in the Back Door level. Even though the original game had this too, it's not a good thing to have. Since you'll be fighting Bowser, this level can not truly be beaten. That is, it doesn't have a valid goal. Say if I cross the Midway bar and left the level and saved my game. Every time I go to the backdoor, I'll be forced to the Midway entrance. Because Bowser's Castle doesn't have a valid goal, this Midway point cannot be cleared. Best to fix this up for the players who want to play the Back Door from the beginning.

I think that Bowser's Castle is a rather difficult level, and that it would be frustrating to be forced to play the whole level again after dying near the end (like in SMB).
Glyph Phoenix

Level: 39

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Posted on 08-03-05 10:30 PM Link | Quote
TK's point is even more pressing than difficulty... better a player has to play an entire level over again than never being able to play the beginning again.

Of course, innovative level design can rule out the need for a midway point or the need to remove one... like if there is a way through the castle the long way and a way through the castle the short way and you can only go through the short way if you have the midway point gotten... this could be achived using 1-way blocks or simply steep 1-way pitfalls.
Kanji

Red Goomba
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Posted on 08-03-05 10:56 PM Link | Quote
Originally posted by Glyph Phoenix
TK's point is even more pressing than difficulty... better a player has to play an entire level over again than never being able to play the beginning again.

I disagree... I'd prefer to not have to redo the entire level if I just die once...
Glyph Phoenix

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Posted on 08-04-05 01:24 AM Link | Quote
Disagree on that all you like, never being able to replay the beginning is still annoying as hell. If you keep the midway bar you should find a way (I listed two above) to let Mario play the level regularly.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-04-05 03:21 AM Link | Quote
Use the Remove Midway Point block. Or just start the midway point in an area with a pipe leading back to the beginning.


(edited by The Crimson Chin on 08-03-05 06:23 PM)
hhallahh

Bob-Omb
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Since: 03-15-04
From: Portland, OR

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Posted on 08-07-05 03:30 PM Link | Quote
Hm. I can't find the secret exit in the first Vanilla Dome level. Help, please?

Anyways, yes... the hack is good, level design is quite excellent. Which makes me somewhat dismayed about the Ludditic attitude towards custom overworlds / graphics / etc.... this hack would have been so much better if it just employed these features to a minimal degree. I would recommend the same thing that I recommended for FPI's Second Reality hack... make a custom overworld and rerelease it. Have someone make one for you, I'm sure you could find a volunteer. Please.
The Kirby

Red Goomba
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Posted on 08-07-05 11:42 PM Link | Quote
In the beginning of the level, there is a yellow pipe on a floating piece of ground, and below it is another yellow pipe. Keep entering the top pipe (about 3 times should do it) and you'll reach the secret.


(edited by The Kirby on 08-07-05 02:44 PM)
(edited by The Kirby on 08-07-05 02:47 PM)
fabio

Chuck
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Posted on 08-08-05 01:40 AM Link | Quote
What I don't get about the game is how the hell do you get out of Donut Plains 2. I can't seem to fnd the normal exit or the secret exit.
hhallahh

Bob-Omb
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Posted on 08-08-05 07:45 AM Link | Quote
Now I can't find the Cheese Bridge secret exit. =\ It seems like there should be a pipe somewhere, but... I can't find anything. Huh.

[Edit]

Nevermind.. found it. Tricky.

[Edit 2]

Now I can't find the secret in the second Valley of Bowser level. =\

[Edit 3]

Found that one too.


(edited by hhallahh on 08-07-05 11:39 PM)
(edited by hhallahh on 08-08-05 10:27 PM)
(edited by hhallahh on 08-08-05 11:08 PM)
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