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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The sprites on the overworld map | |
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Francis64

Micro-Goomba
Level: 6

Posts: 9/18
EXP: 785
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Since: 07-19-05
From: UK or France

Since last post: 86 days
Last activity: 64 days
Posted on 07-29-05 12:02 AM Link | Quote
Hi!

I placed a pirhana plant on the map, on a spot where there is a level entrance.
When I beat the level, this plant disappears from the map.
Is this a normal behaviour?
Anyone else use the overworld sprites?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 07-29-05 12:16 AM Link | Quote
This has happened to me too, I don't know why (But I'm happy about it). It probably has something to do with mario overlapping the sprite when the OW laods, so the sprite isn't loaded into RAM or something. The plant will come back if you beat another level or change areas.
Keikonium
Banned
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Since: 04-02-04

Since last post: 63 days
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Posted on 07-29-05 01:15 AM Link | Quote
This has never happened to me before. I had one level that was a blue pipe on the overworld, with a plant coming out of it. The plant was just above the overworld tile. If you pick slot 7 I think it is, that plant's pixel offset is different from the rest. That way it looks like its on the tile but isn't. You can enter the level, beat it, and the plant will still be there. So if you want to keep the plant there just choose the one slot with the weird pixel offset (I think 7, but I'm not really sure at all).

~EDIT~

oh, right on the level tile. I have never tried that so I can't help you there.


(edited by Keikonium on 07-28-05 04:16 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1439/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:18 AM Link | Quote
Well, to stop it, just select the sprite, hold down the shift key, and hit the up arrow key once. That should shift the sprite up a pixel, fixing your problem.
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