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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SNES palettes | |
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theclaw

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Posted on 07-26-05 03:02 AM Link | Quote
As you know, I was kinda begging for the gfx from a few games. Well, I figured out how to do that with savestates. BUT... Is there any way to obtain the correct palette for said gfx? TLP won't load that part from the ZST files. It just turns everything black or purple. Help!
Keikonium
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Posted on 07-26-05 03:43 AM Link | Quote
You can also save the palette from savestates. I really like using BGMapper for savestate ripping. You can get a sceen snapshot, the VRAM data (uncompressed graphics), and the palette. You simply open your savestate in BGM. Then press ESC on the keyboard and go to graphics in the top left. Then press 1,2,3,4,5,6,7,8,9. It will palette everything to the correct palette of the objects on screen. Now press 0 and follow the instructions.
theclaw

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Posted on 07-26-05 04:19 AM Link | Quote
I know Meka and Visual Boy Advance both have palette viewers. Wonder why nobody thought of it for SNES? I'll keep looking for info, it might benefit much of the hacking community.
creaothceann

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Posted on 07-26-05 05:38 PM Link | Quote
bgmapper
vSNES
FloBo

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Posted on 07-26-05 11:08 PM Link | Quote
I wrote some tools for palette-finding and editing recently.... You can extract them directly from your rom with them.

Go to http://www.Digisalt.de -> tools to get them... they'll help you^^


(edited by FloBo on 07-26-05 04:23 PM)
Chickenlump

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Posted on 07-26-05 11:21 PM Link | Quote
Originally posted by FloBo
I wrote some tools for palette-finding and editing recently.... You can extract them directly from your rom with them.

Go to www.Digisalt.de -> tools to get them... they'll help you^^


Your url redirects to http://board.acmlm.org/www.Digisalt.de

You need the http:// part in every url you link to here, or this will happen each time.

http://www.Digisalt.de
FloBo

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Posted on 07-27-05 01:24 AM Link | Quote
Ugh... stupid me. Anyway, thanks for the hint, chickenlump^^

Fixed it.
Kuroikaze
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Posted on 07-27-05 01:59 PM Link | Quote
YY-CHR is very good with pallettes, just load the savestate from ZSNES and scroll through the colorsets when you're on the right bitplane.

I just wished it supported variable tile sizes.
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