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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - People of Earth - My hack still lives! [screens] | | | |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 742/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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After several months of not working on my hack at all, I suddenly decided to pick up on it again! Behold it, in all of its glory! I've got new screenshots, and some of older levels that have been fixed up. Sadly, you won't get a demo - I've got enough testers, and I want this to be as much of a surprise as possible upon its release. Basically, I'm just reminding you all that a big hit is in the near future (Also newer members never got a chance to see this) Teh screenies: Here's where you start out in the game. I think I took this a bit off center...meh. Here's the Grapevine Jungle, world 2. Pancake Desert, world 4. Pumpkin Island, world 7. Cranberry Ocean 1, the first level. It takes place on a pirate ship! Mario better run, or he'll be blown to smithereens by those bombs! Cranberry Ocean 2. In this game, all of the items and blocks have a sort of gambling theme. Mario's blocks always had simple signs on them, such as ?'s or !'s, so I mimicked them in a new way. Cheese Beach 1 - the easiest level known to man, I wanted to make the beach tile set very, very simple, as it is the first world. Easy levels, basic graphics, it fits, you know? Cheese Beach 2, as you can tell by the slight color variation. There are lots of coins and easy secrets in the beach levels, but they get harder to find later in the game. Cheese Beach 3, with Banzai Bills! A room in the beach castle. This castle focuses on water-based traps, as you might have figured. The tide goes up and down here, and you have to be sure to cross certain parts before getting impaled on floor piranhas or ceiling spikes! Grapevine Jungle 1, with Indian koopas! There's a lot of vine puzzles in this level - it's a friggin jungle. Grapevine Jungle 2, which constantly takes place above and below ground. Underground Grapevine Jungle 2. Yes, I know what you're going to say - the background sucks. I'm making one right now, but I didn't get to it in time for this. Oh well. Grapevine Jungle 3, which consists entirely of one big vine that you climb to the top. Don't let go! One of my favorite levels, Grapevine Jungle 4. It's mostly a line-guided platform level. This part is in between two platforms, giving the player a sort of break. Mario should have hit that switch... The jungle castle, with wooden spikes and saws! It ties into the world's theme! Don't you get it? More of the first room. The jungle castle's courtyard. Cola Cavern 1, featuring falling platforms puzzles. This one part might be my favorite part of the game. In my opinion. The dark Cola Cavern 2! "" Cola Cavern 3, with a layer 2 that scrolls up and down! You must be sure to get to high ground in time! Phew...that was close. Cavern Castle, a vertical level. Mario travels down in this level. Thwomp will kill you! Lemmy's new room. It has a bullet bill generator, and a cool palette! Pancake Desert 1, a slow auto-scroll level. Pancake Desert 2, taking place in the high mesas of the desert! Fun! This level takes place on top of a moving train. Using a special block, the background scrolls all on its own! You can't tell, though. Inside the train. Mario enters and exits the train several times throughout the level. In this level, the heat really gets to Mario. Everything is distorted, and mirages are everywhere! Can you sort your way through the chaos? The Desert Castle door is shut. Mario must use an alternate route to get in! There is an info center in every world, which tells you how to access the secrets, such as switch palaces and star roads. Radish Mountain 1. Lakitus galore! And finally...a cloudy snow level! My own graphics, by the way. And that is all. (edited by CheesePie on 07-22-05 11:32 PM) |
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Yoshi Master Red Koopa Level: 17 Posts: 38/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Okay here we go 1:change the palletes on the overworld border. 2: The backround on cranberry ocean is kinda cheesy 3: what is the thing on the koopa's head? 4: In dark cola cavern you can't see. why is that? 5: I don't like lemmy's room pallete. I just don't. that is all I have to say. |
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fabio Chuck Level: 45 Posts: 234/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Wow, this hack looks awesome. I like how you did a good job on the overworld. That and the Koopas with shade is pure genius. | |||
richyawyingtmv Koopa Level: 15 Posts: 42/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Looks sweet. One minor thing though: ...Isnt cranberry red? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 832/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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One thing I have to say, fix the palettes on the OW and may fix some GFX. Otherwise, not that bad. |
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Omega45889 Panser Level: 30 Posts: 293/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Looks very cool, origional (at least to my SMW hacking experience), and seems to have well thought out level ideas. If released at a decent rom size, ill make a cartridge out of it to play on my snes. I dont think ill be playing it on a computer as that has lost its novelty for me. | |||
SoNotNormal Fuzzy Level: 34 Posts: 100/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Wow . . this hack is looking great! I have to agree with you, that part in cola cavern looks challenging. Just fix up a few palette errors, and - why does the ghost hous near cranberry ocean have the #7 on it? And why is it a ghost house? Shouldn't it be a castle? Or are you being unique | |||
Chris Boo Level: 46 Posts: 645/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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You've surely gotton better than from before, CheesePie. The hack seems to look pretty good. Nice work. | |||
kristopher_pearman Koopa Level: 17 Posts: 92/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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im sure you released a demo of this a while ago , i remember playing it , infact i think i still have it but its looking even better now, you dont see many hand drawn exgfx only hacks about now do you? | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 743/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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Yay, generally good replies! "1:change the palletes on the overworld border." "x the palettes on the OW" - I just might. Thanks for saying that, though - I still wasn't sure if the black and yellow was really good, or really bad. "2: The backround on cranberry ocean is kinda cheesy" I might change it...if people really goad me to. I kind of like it for some reason...but if it's too bad, then I will. "3: what is the thing on the koopa's head?" - The koopas have different costumes for each world. What you saw was either an eyepatch, indian feathers, a mining cap, or a cowboy hat. "4: In dark cola cavern you can't see. why is that? " - Too dark for ya? It's supposed to be dark, not invisible. I'll lighten it up a bit. "5: I don't like lemmy's room pallete. I just don't." - I could change the purple pipes to black. The room is dark for a reason, though, so I have to use shadey colors. "That and the Koopas with shade is pure genius" - It is my way of editing boss battles without mucking around with ASM. I assume you mean the Lemmy battle. "...Isnt cranberry red?" - Yes, but it's just a name. But then again, I might make a sunset level with red water "If released at a decent rom size, ill make a cartridge out of it to play on my snes." - Then my childhood dream will be truly realized. I'd have made a real Mario game, playable on the snes. "why does the ghost hous near cranberry ocean have the #7 on it?" - Well, it's sort of like the 'castle' for the world. Yeah, I'm making it a bit special...don't expect to be fighting a koopa kid in there! "You've surely gotton better than from before, CheesePie." "im sure you released a demo of this a while ago , i remember playing it , infact i think i still have it but its looking even better now," - Glad to hear I'm progressing, rather than...uh...not progressing. Hopefully I'll get even better before the game's release! Thanks for the comments! I'll stick around and answer more questions and stuff. (edited by CheesePie on 07-23-05 09:24 PM) |
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Elite Dragon Newcomer Nice try, ZTiamat. Level: 4 Posts: 2/6 EXP: 147 For next: 132 Since: 07-24-05 Since last post: 100 days Last activity: 99 days |
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I've been on many times and I downloaded ur hack when it was crappy. Can you post a download of a demo? If so MAKE SURE ALL THE OW PATHS WORK!!! It was annoying as hell that i beat grapevine jungle and couldn't leave Question: how in the hell do u get to the key/keyhole in lv 1? you may put it in spoiler form if u like. (edited by Elite Dragon on 07-23-05 10:31 PM) |
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Glyph Phoenix Level: 39 Posts: 394/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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My eyes! The yellow on black overworld palette sucks, your backgrounds are awful because the palette is too vivid and because the graphics itself look like they're drawn by a 5 year old. Cranberry Ocean has terrible ground, Cheese Beach doesn't have correctly tiling checkerboar patterns, and Cola Cavern has disgusting wall tiles. Your wood and ropelike pirhana plant tileset makes me want to hit you repeatedly while screaming, "What were you thinking?!" In this hack there are vivid palettes galore. Pancake desert, the overworld, Lemmy's boss background... all just nasty. And what's the deal with the forest background tiles being screwed up? Luckily you didn't completely screw up, as Pancake Desert 1, Radish mountain, and the snow level are all good except for poor pipe usage and strange cloudlike wall with Dino Rhinos coming out of it. If you lightened up the Pancake Desert BG a little I think it'd look quite good, and the cloud level isn't bad-- maybe a little sparse. Radish Mountain has an annoying two-toned background but still it's not too bad and your foreground and such don't seem to have problems. Which makes this stick out compared to your other screenshots. Your train is so vivid it almost hurts my eyes. Inside the train you have a black background. Cola Cavern's layer 2 is so bad it looks like you loaded the wrong tileset. Fix everything I mentioned here and I'll still probably have a post's worth of problems I just didn't bother to mention. |
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Cruel Justice XD Level: 55 Posts: 985/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Originally posted by Looten Plunder Wow, you're so cool Kyouji. Who are YOU to say? I mean, what's the god-damned point? He can listen to whoever he wants! [Back on Topic] The graphics need work and the palettes are too bright. You don't have to take my word for it, but that's just my thought. At least you put effort into your hack by making all those levels. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6977/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I deleted that post for a reason, Raven. That reason being that it was a fairly stupid thing to say. And making lots of levels doesn't show effort. It shows that he wasn't paying any attention as he went along - obviously, if he missed all those problems. That's not to say his hack has no good points - it's looks quite a bit better than a lot of the crap that flows by here, but jeez. There are tons of problems, the most obvious of which being how a lot of the graphics look, as Glyph said, like they were drawn by a 5-year old, but also some dealing with how there's far too much variation in the graphics, even in the same levels (for example, the second to last screenshot with the metal-looking blocks in the middle of a very-differently styled grass area), causing a nasty contrast, and with the overall generic tone it has... In short, it's just not that good, and even the best parts of it seem uninspired and... Well... Flat. (edited by Looten Plunder on 07-23-05 11:26 PM) |
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Cruel Justice XD Level: 55 Posts: 989/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Yeah, just after I pointed it out... Oh yes, I remember the good old days of being a full-mod on TEK. Thanks for reminding me! Well, I'd have to agree with that bit of in-depth criticism about his hack though. Just want to keep him motivated to make things better. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6009/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Wow, lotta pics!
Also, I noticed that you have the same lives, score and coins in every pic. Cheating when testing = bad, especially since this looks like a pretty hard hack. There's nothing wrong with ripping if you can't draw your own. Not to say yours are no good (though they are kinda crappy), but some rips here and there would probably help. |
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Glyph Phoenix Level: 39 Posts: 397/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by HyperHacker Greatest. Compromise. Ever. |
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mikepjr Ninji Level: 26 Posts: 218/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Not great, but not horrible to the point that it would be unplayable. And it is a good looking hack, just not really so awesome to the point that I'm going to play it from start to finish more then once. I like the idea of a bobomb trap. |
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redeyedol Goomba Level: 9 Posts: 11/23 EXP: 2507 For next: 655 Since: 06-03-04 From: Toronto, Ontario, Canada, North America, Northern Hemisphere Since last post: 44 days Last activity: 38 days |
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To be honest, I kinda like the pallete in Lemmy's room. It would seem rather appropriate after a dark gloomy dungeon-like level with dark colors and a theme of death in it. (edited by redeyedol on 07-24-05 03:51 PM) |
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beneficii Lakitu Level: 36 Posts: 317/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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On that second screenshot, in the overworld map of the Grapevine Forest, the very bright green patch at the bottom of the screen seems to draw attention away from the forest itself; I don't know if this was intended. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - People of Earth - My hack still lives! [screens] | | | |