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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Max Sprite Number | |
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KawaiiImoto-e

Hammer Brother
Level: 49

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Since: 03-15-04
From: In my own little complicated dreamworld

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Posted on 07-23-05 03:18 AM Link | Quote
What is the maximal count of sprites for each screen, and what is all a sprite, and how counts Yoshi?

And in wich modes, how much does it decrease this number?

'cos I'm fighting with disapearing sprites.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 07-23-05 03:22 AM Link | Quote
Well, I don't know SMW's limits, but I can say that if you play on ZSNES and press 5 once, the things that disappeared are sprites. Mario, the enemies, Mario's fireballs, puffs of smoke, score displays... yeah.

Edit: I know I'm not helping that much, but it's 1:29 and I had two beers. I'll log off now


(edited by Kawa-oneechan on 07-22-05 06:23 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 07-23-05 04:06 AM Link | Quote
The maximum count depends on your sprite memory setting, click the lakitu head in the taskbar and in the pull-down menu, read the last number listed. That is your limit for regular sprites, but you're better off not using all of the entries at a given time. everything on the sprite layer is a sprite, nothing else is however (except bowser and the k. kids, but they're special).

Most of the time the limit is 10 sprites at a time, less in some other setttings.
KawaiiImoto-e

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Level: 49

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Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
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Posted on 07-23-05 05:19 AM Link | Quote
I'm now going with 5 sprites for each subscreen, or max 5-6 sprites for each 16 block range throughout the level.

I just fight with disapearing sprites.. it's a pain in the ass.
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