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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 World Map Editor Features Implemented Already (and a List of Ones To Be Implemented) | | | |
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beneficii Lakitu Level: 36 Posts: 289/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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I have in bold, features of my SMB3 World Map Editor implemented. The remainder I plan to: Load/Save (As) ROM Export 24-Bit Bitmap of World Map Scroll World Map that is wider than 10 tiles Edit Tiles With Toolbox View Sprites Edit List of Sprites (I Plan to Have It Where You Can Edit the Sprites On the Map) Edit Pointers On Map But Can Already Load and Save Pointers Choose A Stage From the Stage Selection Window Edit Starting Space Data On Map But Can Already Load and Save Has ASM Hack That Allows You To Change X Position and Screen Number, and Have the Dying First Stage and Game Over Bring You Back To the Correct Position Edit Airship Flee Data On Map But Can Load and Save Edit Lock Data But Can Load and Save Change the Upper Nybble of Boom Boom's Y Position To Choose the Lock To Break Edit Pipe Data But Can Load and Save Edit the Y Position of Pipe's Special Sprite to Choose Which Pipe Set in the Table To Use So you see, I am making progress on my editor, but it has been going slower than originally anticipated. I fully expect to be finished by the start of the Fall semester though. (edited by beneficii on 07-20-05 10:28 PM) |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 World Map Editor Features Implemented Already (and a List of Ones To Be Implemented) | | | |