Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
0 user currently in Pokémon hacking. |
Acmlm's Board - I2 Archive - Pokémon hacking - Flags? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
VS90' Micro-Goomba Level: 8 Posts: 15/17 EXP: 1506 For next: 681 Since: 07-28-04 From: palllino Since last post: 102 days Last activity: 6 days |
| ||
Anybody explain me all the existing flags? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1844/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
| ||
No can do. Most flags are plot-specific and there's a lot of those. Good luck identifying and documenting them. A small number, however, are system-specific and can, for example, enable Safari Mode and determine pause-menu content. The latter have been #defined for you. |
|||
Thomas Buzz Blob Level: 26 Posts: 162/298 EXP: 98852 For next: 3423 Since: 10-29-04 From: United States Since last post: 88 days Last activity: 83 days |
| ||
What are flags? | |||
Totakeke Red Tektite Level: 13 Posts: 29/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
| ||
"A variable or memory location that stores true-or-false, yes-or-no information" | |||
Thomas Buzz Blob Level: 26 Posts: 164/298 EXP: 98852 For next: 3423 Since: 10-29-04 From: United States Since last post: 88 days Last activity: 83 days |
| ||
What kind of things can you edit with flags? | |||
Totakeke Red Tektite Level: 13 Posts: 30/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
| ||
You use flags like a variable, except flags are always either 1 or 0 (Yes, or No). Let's say that you want to check if the player has a specific badge (Yes, badges are checked through flags). checkflag 0x800D 'Check the value of that badge (1 = set, 0 = not set) compare LASTRESULT 0x1 'See if it's set. if 0x1 goto 0x[random offset] 'if it IS set, go here. (edited by Totakeke on 07-18-05 07:16 PM) (edited by Totakeke on 07-18-05 07:16 PM) (edited by Totakeke on 07-18-05 07:55 PM) |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Pokémon hacking - Flags? | | | |