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Acmlm's Board - I2 Archive - Pokémon hacking - Real-time clock data in Sapphire | | | |
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Totakeke Red Tektite Level: 13 Posts: 26/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
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1. Has anyone figured out the data on the clock and time? I know how to show the clock using special 0x9A, but I want to use a command to read what time it is. 2. What exactly does the "level script" do? Does it take effect right away when you enter the level? 3. An irrelevant question: How can I move an exit or a sign in one level to another level? I'm guessing the repoint button will do this, but it asks for a new offset and I don't know what offset I'm supposed to put in. (edited by Totakeke on 07-15-05 01:32 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1826/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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1) Look around this general memory area. This is where Ruby has it's RTC variables, Sapphire shouldn't be far off, if at all. *Kawa-oneechan copies from the Dissembly Project wiki... Playing Time Hours: 0x02024EB2 Minutes: 0x02024EB4 Seconds: 0x02024EB5 Millisecs: 0x02024EB6 Wall clock Hours: 02024F3E Minutes: 02024F3F 2) I think it does but I was never quite sure. 3) You can't. And the "new offset" should be somewhere in the ROM where there's plenty room. |
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Totakeke Red Tektite Level: 13 Posts: 27/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
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I think the hours of the RTC are stored in 02024ECE in Sapphire, and the minutes in 02024ECF. I'm not too sure though. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1836/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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If it runs backwards, you found them. |
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Acmlm's Board - I2 Archive - Pokémon hacking - Real-time clock data in Sapphire | | | |