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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Real-time clock data in Sapphire | |
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Totakeke

Red Tektite
Level: 13

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Since: 02-05-05
From: California

Since last post: 6 days
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Posted on 07-15-05 10:29 AM Link | Quote
1. Has anyone figured out the data on the clock and time? I know how to show the clock using special 0x9A, but I want to use a command to read what time it is.

2. What exactly does the "level script" do? Does it take effect right away when you enter the level?

3. An irrelevant question: How can I move an exit or a sign in one level to another level? I'm guessing the repoint button will do this, but it asks for a new offset and I don't know what offset I'm supposed to put in.



(edited by Totakeke on 07-15-05 01:32 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 07-15-05 10:16 PM Link | Quote
1) Look around this general memory area. This is where Ruby has it's RTC variables, Sapphire shouldn't be far off, if at all.

*Kawa-oneechan copies from the Dissembly Project wiki...
Playing Time
Hours: 0x02024EB2
Minutes: 0x02024EB4
Seconds: 0x02024EB5
Millisecs: 0x02024EB6

Wall clock
Hours: 02024F3E
Minutes: 02024F3F

2) I think it does but I was never quite sure.

3) You can't. And the "new offset" should be somewhere in the ROM where there's plenty room.
Totakeke

Red Tektite
Level: 13

Posts: 27/73
EXP: 10241
For next: 26

Since: 02-05-05
From: California

Since last post: 6 days
Last activity: 2 hours
Posted on 07-16-05 11:54 PM Link | Quote
I think the hours of the RTC are stored in 02024ECE in Sapphire, and the minutes in 02024ECF. I'm not too sure though.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1836/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 07-17-05 12:24 AM Link | Quote
If it runs backwards, you found them.
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