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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two questions . . | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 36/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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1. When I insert an ExGFX tileset into my hack, I pick a level to put in on. In this case, it is a castle level (you all know what castle BG looks like, right?) Well, as soon as i go into Super GFX Bypass and insert my FG tiles, the background goes WOWZA!! I mean, all the colours are garbled and messed up. How do I fix this? Tried changing background style and stuff, but doesnt work. And I want this level to be a castle!! 2. Lets say you're on level A, you find a pipe that takes you to level B. After you steal all of the coins in level B, and come back into level A, the screen SCROLLS to the exit. Like, if I exited to level A through a pipe in level B, and I come out of a pipe in the bottom half of level A, then the screen would show the top of the level then scroll down and show where I enter. Same with the main entrance. If I enter level A falling from the sky (like Vanilla Dome 2 - the water one) the screen shows the bottom then scrolls up and shows me falling. Anyone know how to fix this? Thanks |
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Keikonium Banned Level: NAN Posts: 1752/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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1. Are you putting it on FG3? FG1 is pipes, ! blocks, bullet shooters etc. FG2 is bushes, goal posts, some BG tiles, 3up moon etc. FG3 is entirly what you see in any level (excluding the few things that are in FG2). And then BG1 is obviously the BG. So I think you may be putting the files over FG2 right? If not, then perhaps you haven't extracted the GFX and ExGFX, and then re-inserted both. Try the later one first, and then put your new graphics on FG3. I hope that helps. I don't quite understand what you mean by #2.... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1839/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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2) Play around with the FG intitial positions until it works. | |||
Golden Yoshi Pokey Level: 41 Posts: 488/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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To be more specific, go into the main/midway entrance editor and set the initial FG/BG positions to 00 and 60, that should do it I believe. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1228/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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1. FG2 should always be the same, and if different, it still has the same last few tiles. The last tiles in that are just blank colors, but are necessary for that background. Overwriting those tiles WILL cause most of the backgrounds in the game to go all haywire. |
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SoNotNormal Fuzzy Level: 34 Posts: 37/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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All right, I got my second question solved, but still trouble on my first one. I inserted my ExGFX on FG3, I left FG1 and FG2 the same, but didn't do anything with BG1. Was I supposed to? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Two questions . . | | | |