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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Bros. 3 The Lost levels (Mario All-stars version) | |
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dan

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Posted on 07-13-05 10:32 PM Link | Quote
Any screenshots?
Xeolord

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Posted on 07-13-05 10:43 PM Link | Quote
You can get a photobucket account, or imageshack, or whatever ...

Then upload the pictures from your hardrive to your account, get the url, then:

<img src=url here>

Pretty simple, actually.
BMF98567
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Posted on 07-14-05 01:44 AM Link | Quote
Yes, please figure out how to post some screenshots. I'm really interested in this.

So, were the lost levels already in the ROM, requiring simple pointer changes, or are you simply copying them from the NES ROM? And how did you find more levels than the original version had?
DurfarC

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Posted on 07-14-05 02:04 AM Link | Quote
insectduel, look here to find out how to post screenshots. And yes, this could be interesting to have a look at.
Proto K

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Posted on 07-14-05 04:36 AM Link | Quote
A few months ago, I messed around with this a bit, but didn't get very far.

http://www.helmetedrodent.kickassgamers.com/Proto_K/smaslostlevels.ips

Apply this to a SMAS rom. This changes the first few levels into some of the 'Lost Levels'. I never found many of the offsets, so there's only a few levels to play. All the lost levels from NES SMB3 are in SMAS SMB3, only pointers need to be changed.

Note: Since these levels were converted directly from NES (and not upgraded like the rest of the regular levels were), they have no backgrounds, and a few other oddities.

If anyone can find the rest of the lost levels and make a patch I'd like it!
BMF98567
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Posted on 07-14-05 05:12 AM Link | Quote
Alright, Proto K! That's what I'm talking about, glitchy enemies and all.

I'd really like to see all the lost levels, unmodified (pointer changes only). Just put them all onto one map screen and connect them with paths on all sides, so you don't have to beat one to get to another. One thing I didn't like about the original lost levels patch for the NES was that a few things were changed/rearranged in order to make the game more "playable," and a couple of levels didn't have the right enemy data (although perhaps the correct data no longer existed). One of the hill tiles was also changed, for reasons I may never understand...

Is there any way to determine which world a lost level would've been associated with, perhaps based on its ROM location? Or are all the levels mixed up?


(edited by BMF54123 on 07-13-05 08:14 PM)
DahrkDaiz

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Posted on 07-14-05 06:02 AM Link | Quote
Levels are totally mixed up. An example is 7-5 and 1-1. 7-5 is the first level in the Plains level bank, yet 1-1, the first level in the game, is more towards the middle. I highly doubt that there's anything extra in SMAS worth seeing that's not in SMB3 (unless they used a different copy of the NES SMB3 that had extra stuff in it).
Kefka
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Posted on 07-14-05 08:02 AM Link | Quote
How can you know how to fully hack a rom but not know how to put screenies on the web? Geez.
BMF98567
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Posted on 07-14-05 08:26 AM Link | Quote
Originally posted by Kefka
How can you know how to fully hack a rom but not know how to put screenies on the web? Geez.
Because ROM hacking and HTML skills are two totally different things? Just because I know 6502/65816 ASM doesn't mean I know C++, or even more than a few QBasic commands...
Roneo Strife

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Posted on 07-14-05 09:18 AM Link | Quote


I do not know how to put screenshots here yet, I rather E-mail the Screenshots in the.zip file to them. (If they have my e-mail)




Create an account.
Upload images.
Copy location.

[ i m g ]www.your_image_here.jpg[ / i m g ] (Without the spaces)

Enjoy.
purplebridge001
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Posted on 07-14-05 04:33 PM Link | Quote
Here is list of "Lost Levels" in SMAS.
EDIT:Oops... Enemy address was wrong. I fixed it.

0x120EB7 0x13E95B Lost 1 - Plains
0x1210D4 0x13E9D1 Lost 2 - Plains
0x123E3B 0x13EE8C Lost 3 - Hills
0x124199 0x13E7B5 Lost 4 - Underground
0x131D7E 0x13FBB1 Lost 5 - Dungeon
0x12769E 0x13F395 Lost 6 - Ice
0x127A90 0x13F450 Lost 7 - Ice
0x129582 0x13E7B5 Lost 8 - Pipe
0x12BAE6 0x13F66D Lost 9 - Clouds
0x12C4F5 0x13F66D Lost 10 - Clouds
0x127226 0x13F288 Lost 11 - Sky
0x127434 0x13F2E6 Lost 12 - Sky
0x1274C0 0x13F2F4 Lost 13 - Sky
0x12BB47 0x13E7B5 Lost 14 - Clouds(Deleted? )
0x12BBB3 0x13EEDB Lost 15 - Clouds

Sorry my bad English...


(edited by purplebridge001 on 07-14-05 07:37 AM)
(edited by purplebridge001 on 07-14-05 07:49 AM)
(edited by purplebridge001 on 07-15-05 05:58 AM)
DJ Bouche

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Posted on 07-16-05 06:44 AM Link | Quote
Heh, I stumbled upon the "Lost Levels" in SMA4 but they seem to be not fully converted from SMB3 form (or it was a preliminary format and since those lost levels aren't necessary...). Speaking of SMA4, it's a shame they never continued making levels ...
sludge

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Posted on 07-16-05 11:28 AM Link | Quote
Originally posted by DJ Bouche
Heh, I stumbled upon the "Lost Levels" in SMA4 but they seem to be not fully converted from SMB3 form (or it was a preliminary format and since those lost levels aren't necessary...). Speaking of SMA4, it's a shame they never continued making levels ...


I might have some good news for you (if you didn't find it already). Savegames containing new e-reader levels (around 30 for the japanese ROM, and even converted to the American ROM) can be found on the internet.

However, I'm not sure if I can post the link, because the website contains the ROM's as well...
DJ Bouche

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Posted on 07-16-05 07:43 PM Link | Quote
I'm betting that I have those already and I made a save converter. PM me the link and I'll take a look.
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