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| 1 user currently in Rom Hacking: |
| Acmlm's Board - I2 Archive - Rom Hacking - General Project Screenshot Thread |
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Celice![]() Keese Level: 16 ![]() Posts: 96/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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| The first shot with the lava: IMO it would look better if the lava didn't cutoff with the blocks. | |||
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SoNotNormal Fuzzy Level: 34 ![]() Posts: 660/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I wanted to put castle bricks in there, but 1 row of them looks ugly - you need two. So I had to settle with grey blocks It doesn't look horribly noticeable, but I know you're right ![]() EDIT: Here's a screenie of 2-5 for you guys - may favourite level so far: ![]() (edited by SoNotNormal on 10-16-05 07:28 PM) (edited by SoNotNormal on 10-16-05 07:29 PM) |
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Googie![]() Surarok Level: 39 ![]() Posts: 587/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Here's some progress on my Mega Man hack... I'll be hacking Elec Man's stage next. |
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fabio Chuck Level: 45 ![]() Posts: 1425/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Originally posted by SoNotNormal Why is it your favorite level? I don't see anything interesting with the level just yet. |
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SoNotNormal Fuzzy Level: 34 ![]() Posts: 685/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Because it's the first level I used crossections in, and I'm proud of it I just had to show that part, even if it's not interesting. Of course, it IS the very beginning of the level, just wait til you see the rest ![]() Nice screens on the Mega Man hack there Googie, might play it if you release a demo ![]() |
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Golden Yoshi Pokey Level: 41 ![]() Posts: 676/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Originally posted by fabioOriginally posted by SoNotNormal Why can't it be his favorite level? The screen looks fine to me .Good job once again SNN, keep it up. |
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SePH![]() Geldman Level: 33 ![]() Posts: 453/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by GoogieOh very nice as always Googie. If you put alot quality on this like your previous hacks this will be one badass hack to play ![]() A Googie made hack of Mega Man, couldn't get any better and challenging ![]() |
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Celice![]() Keese Level: 16 ![]() Posts: 97/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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![]() Top: Agustrian Bogs Bottom: Nodion, one of my favorite tilesets <3 Nice screens Googie. Always looking forward to your hacks ![]() |
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Googie![]() Surarok Level: 39 ![]() Posts: 591/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Here's a SMB hack that a young lady is working on, she's almost done with her levels, but here's some eye candy of the gfx I did for her... Stay tuned... edit - That SMB2 Mario sprite is from AP's character patch. (edited by Googie on 10-19-05 12:31 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7839/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Celice @ the bottom. |
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Celice![]() Keese Level: 16 ![]() Posts: 102/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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| Thanks uh... Santa? Googie: I really like the ground and trees for some reason. |
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Dr. Mario![]() Bot Level: 26 ![]() Posts: 255/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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With the way this semester is going, I don't really get a lot of time to hack, so I'm just doing a small GFX project while I have free time. It's going to be Jump Man vs. Donkey Kong. It's just an updated GFX hack of Donkey Kong for NES. It will probably be done in a week or less if I have enough time. Here's a few shots of what's done so far.![]() Level 1 ![]() Level 2 ![]() Level 3 |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 775/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Celice Hey Celice I'm curious, are those original graphics, as well as the screenshot I saw from your profile last time I checked? |
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Googie![]() Surarok Level: 39 ![]() Posts: 611/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by Celice Well, with her hack I was trying to give her a feel between SMB2 and SMB2J the best way I could, I was really glad that she liked the whole set up. Here's another pic of my Mega Man hack, I finished Ice Man's level. Just a palette change here, I'm still deciding if I should use gfx from other MM games or stay with the current. As for the bottom pic of Nodion, that's schweet. |
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Celice![]() Keese Level: 16 ![]() Posts: 120/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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Originally posted by GavinOriginally posted by Celice Ah, no, unfortunately. The first one is a mix of different games I've gone through (mostly NES and GB), but the second is straight from a SNES game, with teh nessacary conversion, of course ![]() Does anyone recognize the tileset and/or the level from the second screen? THey're both from the dame game (the bucket, urn, and armor aren't). |
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kuja killer![]() Rat Level: 11 Posts: 69/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
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Well, here's a list of screenshots from my 4 completed stages done so far for my Megaman 3 hack of recreating the gameboy version for the NES. There's just a few minor bugs though currently which I haven't figured out how to fix on my own. http://www.alienaa.com/members/108/MegamanRemix3/ _______________________________________________________________ I spent the most time working on the Gemini Man stage...the last 2 weeks pratically nonstop. Gemini 1 star update - Attempted to update the stars ...should i leave it blue or turn it back to white ? Gemini 2 - The E tank this time will be guarded by a little bubble fish enemy. Gemini 3 - Should you take the high ground ..or venture the final stretch of the stage underwater ? ..the choice is yours depending on if you currently have Rush Marine or not. But I made sure to edit this area so that no matter which path you take...you'll have to avoid those spikes, and flying misquitos/submarine torpedos_________________________________________________________________ Shadow 1 - The jumps are going to be harder this time then in the GB version. Shadow 2 - I attempted to add some of those cool looking pipes into the boss room from the Doc Robot Shadowman Stage. They're not 100% perfect looking yet. :|_______________________________________________________________ Snakeman 1 - Eddie is in the Gameboy version ...but not the NES version. ...so i tried to redo that part for my NES hack. ...oh and that palm tree is my version of the trees from the GB version. ..i wish I could make them animate. ...say ...making them sway back and forth rather than changing colors.Snakeman 2 - You know how near the end of the stage that the sky is light blue with clouds? ...well I've got that for a few screens...but when you reach the very top as you see in the screenshot...i wanted to see if I could give it more of a ...going into a night-time like theme with grey storm clouds. ![]() _____________________________________________________________ Misc: Sparkman Spike Update - The game had unused spikes ..so i wanted to put them in for half of the stage. Menu Update - Instead of the word "next" and a arrow pointing down in the weapon menu ...i turned it into my own folder icon which I drew MYSELF from scatch. ..It has a little "W" on it which is meant to repersent the word ...weapons. Might not look perfect yet. _____________________________________________________________ That's about it for now...going to be starting the next 4 stages....but it's going to be alot more harder...right now i'm taking a break really trying to come up with ideas on how to set things up. ...still things I need help with to figure out. ![]() Hope you guys like the screenshots....since this is my first project and things are going good so far. ![]() |
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Googie![]() Surarok Level: 39 ![]() Posts: 617/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Kuja Killer: Those pics are really nice. Your making awsome progress. |
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Vystrix Nexoth Level: 30 Posts: 347/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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![]() Crossing-the-bridge sequence. |
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drjayphd![]() Beamos What's that spell? pimp! Level: 56 ![]() Posts: 1470/1477 EXP: 1387410 For next: 10766 Since: 03-15-04 From: CT Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Vystrix Nexoth Not all that big on the bridge in the background, love everything else. Especially the silhouettes. |
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Vystrix Nexoth Level: 30 Posts: 348/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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yeah, the bridge doesn't look as nice as I'd have wanted. might throw in a line a couple pixels over it to make it look like you can see part of the top of the bridge instead of just directly side-on. I would have liked the bridge to be lower on-screen but then I'd have to wrangle with mixing it in with the silhouettes there, in particular with the Attribute table, so the hell with it. ![]() (edited by Vystrix Nexoth on 10-30-05 02:12 AM) |
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