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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - General Project Screenshot Thread | |
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Dr. Mario

Bot
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Since: 05-04-04

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Posted on 07-07-05 12:05 AM Link | Quote
Nice Screenies everyone. I got a little bit of stuff to show, just to show that I'm still working on at least ideas for my Ms. Pac-Man hack. I still need the editor to come out so I can at least edit the maze palettes.


Here's the new in-game font that I'm going to be using.
*EDIT*

This is some concept work I made in YY-CHR showing Where I started Vs. Where I want to be


(edited by Dr. Mario on 07-06-05 03:20 PM)
(edited by Dr. Mario on 07-06-05 06:01 PM)
NEONswift

Rope
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Since: 03-17-04
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Posted on 07-07-05 01:27 AM Link | Quote
Originally posted by dan
Here's some screenshots of probably my next editor release:

Standard level
Beginnings of world map editing

Don't know when I'll get around to releasing this, pretty much all of my projects are on ice at the moment.
Dan you release that youll be a fucking legend!!!


(edited by NEONswift on 07-06-05 06:06 PM)
(edited by NEONswift on 07-06-05 07:24 PM)
Imajin

Buster Beetle
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Since: 03-15-04
From: Kingdom of Zeal

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Posted on 07-07-05 03:00 AM Link | Quote
This isn't so much as a recent screenshot as an outdated one. I'm trapped on my ancient computer temporarily, you see, and found some old files...
Fortuna Fantasy: Not so much the way it was and could have been, more like The Way It Was and Never Should Have Be.


... Did I draw that? There is one good image in this whole tileset (a 'repaired' Temple of Fiends), but this computer is too slow for me to be able to walk to it in FCEU (FWNES, the Emu I used on this computer, saves in PCXs, which this version of Paint refuses to recognize) And it was ripped from FF3j anyway

A battle screen. It looks better, but mostly because the graphics are almost all ripped.


(edited by Imajin on 07-06-05 06:03 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 07-07-05 05:21 AM Link | Quote
Originally posted by BlueSonic
Here's couple of screenshots from upcoming GoldMap 1.6, map editor for Pokemon Gold and Silver:
It reads all graphics, area names, map and event addresses straight from rom without requiring messy ini files or tileset dumps. There's also new event type "T" - triggers.

WTF? This is still in development? I thought it died years ago. Suppose I may have some competition then. You write your own decompression code?
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 07-07-05 09:37 AM Link | Quote
Let me start commenting from the beginning.

DD: Nice work there. Really good.
Hyperhacker: I heart you! I think your Hack-O-Matic program is nice for my Silver editing needs. Can I beta te- *killed*
Bit-Blade: Nice work there.
SePH: Awesome work. Liking the new dungeon.
Omniverse: A little red... but still cool. The second set, though... looks to be strange... must be the fire underwater...
Mask: Good work there.
Euclid: ...ummm... I take it the map isn't made to be shown... but the new edits there look nice. Is that a timer? Ummm... don't answer that.
CP: Ohhhh! Nicely done there. Love the Chomps!
Kins: That set looks really nice.
Dan: Wow... just... wow. I want that editor! Looks like the Megaman editor you made, which means... REALLY GOOD FUNCTIONALITY! I hope so...
BlueSonic: Holy crap! That is getting updated again!? Alright! Can't wait for that.
xZeaLitYx: Nice.
Dr. Mario: Liking the new graphics there.
Imajin: ...


Cloudy Mess, the next level in Basic Land. Yes, I am continuing it... again... this time, without the time-consuming sidewalk level...
Euclid

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Posted on 07-07-05 10:50 AM Link | Quote
cpubasic13: that's not zelda 3 (if that's what you're thinking), that's bszelda3 which is in japanese, i'm just doing the translation for it...

Ringodoggie

Snifit
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Since: 03-23-04
From: London, Ontario, Canada

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Posted on 07-07-05 11:03 AM Link | Quote
Here's a couple screens from the SMB3 hacks I posted and the thread's down the page a bit.





(edited by Ringodoggie on 07-09-05 02:05 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Posted on 07-07-05 09:20 PM Link | Quote
World 3!



Scrreeennn stretchy go!
blackhole89

LOLSEALS
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Since: 03-15-04
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Posted on 07-07-05 10:43 PM Link | Quote
My SMW hack, currently on temporary ice:




My SMAS music editor (works for SMAS, SMW with SMAS engine, LoZ3, Star Fox and many others), Solar Soundtrack:




Also temporarily frozen over due to TwilightRO 2 coming up. Might be released soon though~
SePH

Geldman
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Caliss de libéraux

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Posted on 07-07-05 11:07 PM Link | Quote
@ blackhole: zelda 3 you said

It'll be like anything better then the crappy music editor in HyruleMagic from the looks of it.

EDIT: uh yeah might shoot that in here aswell:





And yet another dungeon


(edited by SePH on 07-07-05 08:49 PM)
Ice Ranger

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Posted on 07-08-05 07:13 AM Link | Quote
Here we go again. Except my changes in the later screenshots aren't as noticable.

First off, Fryguy has been replaced with a large Phanto, called Phantazm (wonder if anyone gets it).


Well? What happens if he busts open? Mini evil spirits of the Phantazm!


Alright, here's a few more that had to be shown close together.



Give up? I changed the AI of the Tweeter.

Tweeter hones in on your character instead of bouncing around aimlessly (turning left or right to reach your character, much like a moving Panser). Also, I changed how high he jumps on the two different jumps and how many times one jump must be made before the other jump comes into play (although, the screenshot only reveals the first part).
SePH

Geldman
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Caliss de libéraux

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Posted on 07-08-05 08:04 AM Link | Quote
Ahh.. gotta love that thread. Anyway update time before going to bed. Another dungeon finished, three more to go.. meanwhile:



More later!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 07-08-05 08:18 PM Link | Quote
I should make some screenshots of Catnip and Unkillable.
Omniverse

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Posted on 07-08-05 08:24 PM Link | Quote
Originally posted by Chill Penguin
Here we go again. Except my changes in the later screenshots aren't as noticable.

First off, Fryguy has been replaced with a large Phanto, called Phantazm (wonder if anyone gets it).


Mask of the Phantasm? Hack looks cool so far, btw.
Dude Man

Koopa
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Posted on 07-08-05 09:31 PM Link | Quote
got some big pics here...

http://img.photobucket.com/albums/v235/Dudestman/Bunnydungeonbossroom.png
http://img.photobucket.com/albums/v235/Dudestman/Zelda_DP_-current-200504_1806-35-48.png
http://img.photobucket.com/albums/v235/Dudestman/Zelda_DP_-current-200505_0622-23-50.png
http://img.photobucket.com/albums/v235/Dudestman/Viterousbattle.png
http://img.photobucket.com/albums/v235/Dudestman/pic.bmp

some of those are a bit old but they are all generally new.

As for the fourth pic, ignore the sides of the pit walls. They have been fixed.


(edited by Dude Man on 07-08-05 12:33 PM)
Omniverse

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Posted on 07-08-05 09:37 PM Link | Quote
Just some new shots with updated graphics. I updated the pipe gfx and I replaced the clouds (which before I had just hexed out) with sea weed. I also replaced the firesticks with bugs (you can't see it in the shot, but their legs jiggle like bugs).

Also, I stuck the Hammer Mario patch from SMB Software in there. I figured it would make it that much more interesting to play. Plus Fire Mario underwater is just silly.



Ok Impala!

Buzzy Beetle
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Posted on 07-08-05 10:43 PM Link | Quote
Ok!

Since it's a "General Project Screenshot Thread" some screenshots of all projects I'm currently working on...

Dutch Translation of Zelda III - A Link to the Past (SNES)


Dutch Translation of Faxanadu (NES)


Epic Battle - Impala Kart Courses (SNES)


Ancient Tales - Prophecy of Sadness (PC)
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
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Since: 07-01-04
From: before 3:00 - school, after 3:00 - Pearl Island

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Posted on 07-09-05 12:10 AM Link | Quote
Hello everybody! It's me again! I've made some progress in Yoshi's Island: World Tour. Here are some screens...


I made a new intro level, this time snow themed.


I also made 8-2: Woozy Way.


I am currently working on 8-3: Jelly-Filled Hill.


It'll be an in-and-out mountain maze.


8-3's namesake.


Lava everywhere!


Some tricky hovering...


Oh, yeah. There's a mid-ring. You'll need it.


You can play 8-2 using the patch in my footer. Sorry, guests.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 07-09-05 04:48 AM Link | Quote
Wait...

Eight-two? I could have sworn YI only had 6 worlds.
Ringodoggie

Snifit
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Since: 03-23-04
From: London, Ontario, Canada

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Posted on 07-09-05 05:08 AM Link | Quote
Peardian, did you expand the ROM using ASM? There's only 6 worlds in SMW2:YI.
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