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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - A rather odd and disgusting find in Megaman Battle Network 5 | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5511/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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So it could just be left-over code. I've seen that in a few games that were based on other games' code. Pok | |||
Fx3 Shyguy Level: 13 Posts: 67/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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Censored words. That's the best answer. | |||
jman2050 Red Koopa Level: 19 Posts: 104/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Battle Nework 4 has you enter a three letter identifier near the beginning of the game (upon entering the tournament) that's used to identify you in multiplayer activities. It's obviously a censor list to prevent dirty names from being thrown around. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5531/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't get some though.. SS? SIT? And they missed some obvious ones like AZZ and SHT. | |||
Skreename Koopa Level: 18 Posts: 70/107 EXP: 27049 For next: 2848 Since: 03-15-04 Since last post: 1 day Last activity: 3 hours |
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SS is rather paranoid. (Assuming of course that it is referring to the Nazi secret police) SIT... Is unfamiliar to me as well. SHT strikes me as a bit too broad to be censored, although SIT would seem that way too... |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 198/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Actually SS is just ASS except I accidentially left off the A while copy pasting. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 960/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Aww...but what if my initials were AVM? Some of those are a little iffy... |
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DukeNukem007 Shyguy Level: 13 Posts: 4/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Any of you guys heard about the "hidden sample" in the SNES Gun Hazard rom? Easily locatable with SNESSOR95...Squaresoft's recording makes the Capcom list look like childs' play. | |||
Violent J Melon Bug Level: 41 Posts: 464/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
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What is this hidden sample? EDIT: OMFG....I went tthrough the trouble to actually rip the sound through Snessor95, its number 26, and here it is...Cover your ears...its not only very explicit....but its very freaky....Also it was REALLY fast so I had to drop the frequency to 55000.... http://www.angelfire.com/empire2/sonicandtails/OMGHIDEYOUREARS.wav Heres what I can make out of it.... Cause were gonna burn your building down you fuckheads. (something) communist, n!gger-loving, (something that sounds like pot). EDIT2: Ok now I think know what its saying... Cuase were gonna burn your building down you fuckheads. So ya gotta change ya whats-ya-n!gga, communist, n!gga-loving path. Pretty bad eh? (edited by Sonicandtails on 07-07-05 11:22 PM) (edited by Sonicandtails on 07-07-05 11:24 PM) (edited by Sonicandtails on 07-07-05 11:37 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5580/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, pretty nasty. They actually wasted space on a sound sample of that in a SNES game? SNES developers always seemed to want to keep their ROMs small so they don't have to spend more money on bigger ROM chips. Also I know there was some old NES game that was incorrectly padded... Instead of properly adding zeros to the end of the file before they put it on the ROM chips, they just changed the file size, so the unused areas of the ROM got filled with other data on their hard drive. As a result a large chunk of the game's source code got included in the ROM! XD |
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DukeNukem007 Shyguy Level: 13 Posts: 6/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by HyperHacker Since the infamous sample is really low quality, it was only a couple kilobytes...really a drop in the bucket for the 24-megabit (3-megabyte) game...they did try to save a lot of space and compressed everything very heavily (the game only compresses further to like 2.4 megabytes with 7-Zip,) and I guess they just had a few kilobytes left over. You'll find LOTS of empty space or even repeated samples on a lot of SNES roms...some of them aren't very efficiently stored at all. (For instance, at least for LoRom (32k bank) roms you can't overlap data across banks, so you find a lot of empty space every 32k.) But the thing is you can only get ROMs in certain sizes, so if there's a certain amount of space left over you can spread things out or decompress some stuff you planned on compressing (remember, the SNES was only 2.8 or 3.6 MHz, depending on whether it used a SlowRom or FastRom, so it couldn't spend too much time decompressing, and also FastRoms cost more, even though they were basically standard-issue later on except for some games that already used extra chips.) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 966/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by HyperHackerSeveral of HAL's old Famicom games were padded in such a way, though it was scattered throughout the ROM, not just added to the end. Air Fortress was one such game; you can see the code at my site. Unfortunately, their U.S. counterparts were recompiled with a different program/different settings, so all you'll see in the slack space is a bunch of boring 00s. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5586/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that was the one. Some interesting points in that code. FE.EXE - famicom emulator? Also looks like the original name was Air Base. | |||
DukeNukem007 Shyguy Level: 13 Posts: 7/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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http://www.nobuouematsu.com/facts.html That description is where I originally heard about; it's been a few months so I only just now clicked the "updated 10/2/04" thing to find where it was from, and what the exact words were. I guess it's somewhat relieving to read that those words didn't come out of Uematsu's or Yas Mitsuda's or anyone else major's mouth. Originally posted by BMF54123Originally posted by HyperHackerSeveral of HAL's old Famicom games were padded in such a way, though it was scattered throughout the ROM, not just added to the end. Air Fortress was one such game; you can see the code at my site. Yeah, the CHR chip is trimmed from 128k to 32k-pretty impressive, but then when you consider what was removed... :-P I just looked at the game--Pretty humorous to read all sorts of leftover source code around $2000, $4000, $7800 and $1b000. It's interesting to see all this stuff in DOS as I really hadn't bothered to learn how NES/SNES games were programmed. I suspect the "airbase" is used because before the days of Win95/9x/xp and extended filenames 8 characters is the limit (dang it, I'm showing my age by remembering those good old days, even though I'm only 22. :-P ) On a side note, HAL made what I thought were some of the hardest games ever, both AF and Lolo--it's not coincidental that they named their company after the sinister HAL-9000 robot/red eye with its wicked artificial intelligence from the movie/book 2001 (copyright infringement?) (edited by DukeNukem007 on 07-09-05 03:45 AM) |
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Acmlm's Board - I2 Archive - Rom Hacking - A rather odd and disgusting find in Megaman Battle Network 5 | | | |