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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - TEST levels of DOOM!!! | |
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SoNotNormal

Fuzzy
Level: 34

Posts: 17/793
EXP: 248340
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Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-05-05 12:03 AM Link | Quote
Stupid TEST levels. When I go onto my overworld, and hit "Modify Level Tile Settings", I get a list of levels (right above events) that I can choose to use for that level tile on the map. It has all the normal levels, but it doesn't have the TEST levels. I am going to have about 110 levels in my game, so I'll need some of the TEST levels. What can I do so that I can use the TEST levels on my overworld? Hope someone understoof that LOL
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 07-05-05 12:22 AM Link | Quote
The game's engine doesn't support it on its own. You'll have to make an ASM hack to allow it.
mikepjr

Ninji
Level: 26

Posts: 181/242
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Since: 03-15-04
From: houston texas

Since last post: 4 days
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Posted on 07-05-05 12:31 AM Link | Quote
I kind of feel like that sucks.

But that is where i chose to just do really long levels, that way i get use of all the test levels.

Ofcourse i had to get rid of time, because the levels were so long that you would not make it on time.

That is why i think that the next version of lunar magic should have suport for the use of every level.
That is, if their is another version of lunar magic to ever be released.
SoNotNormal

Fuzzy
Level: 34

Posts: 18/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-05-05 01:28 AM Link | Quote
Oh wow, that sucks - oh well, thanks
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