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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Still working on SMB3WS | | | |
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hukka Level: 16 Posts: 89/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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I have numerous other projects to work on, but I still managed to whip up this thing: I'll make it more useful before I release a new version. Anyway, beneficii is working on an overworld editor for SMB3, and once it's done we're going to see about incorporating his stuff in SMB3WS. Looking forward to that, since he's apparently figured out how the overworld locks work, among other things. As for SMAS support, I need more data on how the SMAS version of SMB3 differs from the original. I'm not prepared to dig up this data myself. So far my only source of info on the subject is the source code of M3I. |
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KP9000 Flurry Level: 27 Posts: 242/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Are you going to give it .pal file supposrt? I also like the line tool, the square tool, the circle tool, and all the ones that YY-CHR has. Very useful. | |||
Shadic Cukeman Level: 27 Posts: 260/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Glad to know you're still thinking about this. I like the layout and such, and a built-in graphics editor is nice. |
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hukka Level: 16 Posts: 90/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Originally posted by KP9000 If you're talking about a NES palette file, WS has had support for those for quite some time already. Also, since the graphics editing area is only 8x8 pixels in size, I'm not too sure having any more drawing tools would be of too much use. BTW, I think the Graphics Editor is pretty much done now, the edited graphics can be saved into the ROM and you can pick tiles to edit straight from the level editor window. |
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Googie Surarok Level: 39 Posts: 434/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Your updates keep getting better & better. Nice progress Hukka. | |||
hukka Level: 16 Posts: 91/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Released new update: 2005-07-06 - Graphics editor (use the Picker to pick 8x8 tiles from the editor) - Support for live patching of current ROM using IPS patches |
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insectduel Red Cheep-cheep Level: 19 Posts: 14/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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I hope you keep up with your good work on the SMB3 Workshop cause Lincolnsoft recently stopped working on Mario Improvement 3. Does SMB3 workshop has Freeform mode like Lincolnsoft did. (edited by insectduel on 08-03-05 10:32 AM) (edited by insectduel on 08-03-05 10:32 AM) (edited by insectduel on 08-03-05 10:45 AM) |
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dan Snap Dragon Level: 43 Posts: 677/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by insectduel Recently stopped working on M3I? Try years ago. Yes, I believe SMB3WS has a freeform mode. |
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Wlokos Red Paratroopa Level: 22 Posts: 153/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Awesome, keep up the good work. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 783/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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SMB3WS has everything M3I has. It has freeform mode, m3l level files, ability to load a level from anywhere in the ROM (VERY useful for my hack). Only thing I use M3I for now is sprite editing on the map screen. That's it. | |||
legoman Paragoomba Level: 12 Posts: 19/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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make super mario 2 level editor or super mario 1 level editor! | |||
hukka Level: 16 Posts: 92/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Originally posted by legoman Sorry, not interested in doing editors for those. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 944/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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hukka, just keep on working for the NES-Version. And you may develop a Graphics export and import feature as in Lunar Magic. I think it's very usefull, so everyone can use the Graphics editing programm of their will. (As long it's suited for Hacking purposes, like YY-CHR. |
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insectduel Red Cheep-cheep Level: 19 Posts: 17/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Damn, I forgot to bring my notebook where the HEX numbers of the Super Mario All-Stars backgrounds Hukka. I barely used them for my SMB3LL for Mario All-Stars hack since I'm a expert at inserting backgrounds. The Palette in Mario All-Stars had less palettes. (Of course in the HEX, the Palette goes with I think the Timer.) I used your level editor to make levels from SMB3 to Marioworld in Lunar Magic for my Next Project. Both of these windows level editor are good. |
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Acmlm's Board - I2 Archive - Rom Hacking - Still working on SMB3WS | | | |