Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMILE question | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
nayno Micro-Goomba Level: 6 Posts: 3/10 EXP: 616 For next: 291 Since: 10-18-04 Since last post: 97 days Last activity: 104 days |
| ||
I've been playing around with SMILE for a while now, but there's one thing that I can't figure out. How do you add/create sprites (enemies, powerups, etc.)? Is it even possible, or can you only edit pre-existing ones? I looked at that online help page and it wasn't very useful. | |||
Jathys Red Goomba Level: 11 Posts: 25/48 EXP: 5916 For next: 69 Since: 12-21-04 Since last post: 8 days Last activity: 8 days |
| ||
Edit --> Special --> Enemy/PLM (+/-) Keep in mind though that nothing comes for free. You can add enemies and plm's, but SMILE does not change the pointers for you. You will overwrite pre-existing data unless you move your data around . . . SMILE's pointer editor helps you move things around, but you need to identify "free" spots yourself. |
|||
nayno Micro-Goomba Level: 6 Posts: 4/10 EXP: 616 For next: 291 Since: 10-18-04 Since last post: 97 days Last activity: 104 days |
| ||
That's odd. Maybe my version of SMILE is old (v0.3); I can't seem to find that menu command. Thanks anyway, though... I have a better understanding and will fiddle around with it a bit more. EDIT: Oh, I totally missed that you were the author the first time I read that post. This is really a great editor, you did good work. (edited by nayno on 07-02-05 01:12 AM) |
|||
Fx3 Shyguy Level: 13 Posts: 63/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
| ||
That's a problem... :| But nothing impossible to trick. I change the enemies attributes to something I'd like to place in a room. For example, the Samus' ship room (Crateria) has a few "arrows" and a "S" (speed boost related) - I simply move these objects to a certain location & change their IDs / attributes. Hmm... about changing the pointers... If I add 1 enemy, how many bytes does it require? |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - SMILE question | | | |