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Acmlm's Board - I2 Archive - Game Creation Center - Rpg Maker XP Change Title Screen | | | |
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AlexAR Goomba Level: 8 Posts: 7/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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Do I have to edit "Scene_Title" in the Script Editor to change the Picture and layout of the beginning title screen? What exactly do I have to modify? | |||
Jack-Al Blah Blah Blah Level: 28 Posts: 241/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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If by the picture you mean the background that appears in the title screen, then you can change that by opening up the "Dabatase" (It can be found under the tools menu.) and then the "System" tab. The second drop down menu ("Title Screen") will allow you to change the background on the title screen. As for the layout of the title screen, you will have to edit "Scene_Title" in the script editor, but what you have to modify will depend on what it is you want the layout to look like. For example, if you want to do a simple modification like changing the text of the three options, then you just have to change the variables s1, s2 and s3 which contain the text for the three options. |
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AlexAR Goomba Level: 8 Posts: 8/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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Perfect thanks. Now that I got that working, does anyone have any clever ways to get a cutscene in there somehow. Like maybe after you press "New Game", it shows a background of my choosing, then some text at the bottom of the screen. I nice little explanation of the situation would be nice before you start battling monsters. | |||
Teundusia Lantern Ghost Level: 41 Posts: 553/760 EXP: 449109 For next: 31036 Since: 07-31-04 Since last post: 15 hours Last activity: 14 hours |
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Well there are two ways of making cutscenes: 1) Use RGSS so that when you press New Game it plays a .avi file. 2) Use hundreds of message, move and pan screen commands on the first map. |
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AlexAR Goomba Level: 8 Posts: 9/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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Nice, I got an acceptable cutscene with a nice nackground and text. Another question: Is there a way to always have a window displaying a number of my choosing. Like always have my hero's HP displayed, or number of potions. Is there a way to add a "Category" to my menu? Like under "Items" theres "Key Items" . I love this program, I just want to get as much out of it as possible. | |||
Chris Boo Level: 46 Posts: 525/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Somewhere under "Scene_Menu" you can add another category, however, I think you're going to have to take a category away first before you do, else the category you add well draw into the next table. (Playtime, that is...) Anyway, from what I know, you can add another category by finding this line: "@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])" Just add ", s7" there as the seventh category. Afterwards, go up above: s1 = $data_system.words.item s2 = $data_system.words.skill s3 = $data_system.words.equip s4 = "Status" s5 = "Save" s6 = "Exit" Right under exit, add "s7 = "INSERT NAME HERE"" That will work. And well...that's all I know. Maybe someone else knows more. (edited by Chris on 06-28-05 08:43 PM) |
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AlexAR Goomba Level: 8 Posts: 11/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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Ok I got 'Key Items' under 'Exit'. How do I get it to function like the status or item window? | |||
Chris Boo Level: 46 Posts: 531/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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That part, I don't know, sadly. I tried seeing if I could figure out how from how the "Status" and the "Item" windows were coded, but I coulden't figure things out at all. | |||
AlexAR Goomba Level: 8 Posts: 13/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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I figured I was asking alot there, but I think I will be fine just using the Items sub-screen for KeyItems. All I did was make an item that when used triggered a "Common Event" which trigers a message box with my key item info. Anyways, guess what..another question..hehee I modified the Hero graphic and a monster battler graphic. Very minor modifications..like make him wear gloves...Now the hero and monster have a "White Background box effect". Im sure this has happened to many people. How can I modify the "sprite" graphics without getting that nasty after effect? |
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Chris Boo Level: 46 Posts: 537/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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I'm guessing you imported the images after your modifications and forgot to set up the "color transparentcies". Anyway, as you're importing in a sprite, an image of the battler sprite you're importing should come up. That there is where you set the transparent outside colors to get rid of those nasty effects. I'm sure that will help. |
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AlexAR Goomba Level: 8 Posts: 14/25 EXP: 1608 For next: 579 Since: 05-20-05 Since last post: 56 days Last activity: 54 days |
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Worked like a charm, thanks Chris. I wasent importing my images, just putting them in the folders..they worked so I didnt bother with the import button...Guess I should have done it properly from the beginning. Anyway.. I wana make a skill where I add or swap out a party member for another during the battle. Is it possible? I create a new skill and mess with the common event field...then what? Also..how can I change a variable into a string.I have a numerical variable that keeps track of how many stars (custom Item) I have. I want to display the number of "Stars' I have in a window. So that I can have a message box telling me the total number of Stars I have. (edited by AlexAR on 06-29-05 06:52 PM) |
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