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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - [ASM]Making Blocks change/explode | | | |
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Ikuzou Cheep-cheep Level: 19 Posts: 77/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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My ASM level is that I only read the "ASM Howto" thread at the top, and understood how to write into the RAM. I also looked at the old threads and the custom block files, but I didn't get much help... So here are my 2 questions: 1.How do you make a block change into another block? 2.How do you make blocks explode? Please! Thank you! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 994/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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1. You will need to download MAP16++.ips, just google for "custom1.zip", and for 2, I don't know. | |||
Glyph Phoenix Level: 39 Posts: 312/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Blocktool already has blocks that change into other blocks and blocks that explode at certain times. Use those. Now, I'm not quite sure how to graphically change a block, but I do know that there are two bytes in RAM you can change in custom block code that will cause the custom block to act like a different LM block. Since I don't want to write out the explanation to this twice, I have added this to the ASM tutorial. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - [ASM]Making Blocks change/explode | | | |