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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Learning SMW ASM [ASM howto] | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1937/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hmmm. Looking at your code, the only thing I could suggest is to change the DEC $C100 (CE 00 C1) toDEC A And change the break amount to match. Other than that, I honestly have no idea what's wrong. |
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Ghettoyouth Paragoomba Level: 13 Posts: 57/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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now it sounds like a machine gun | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7946/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well no wonder, the game runs at about 60 frames per second. You're playing a sound ~8 times per second. | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 167/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Santa ClausActually, it's x40 frames per second. Just to let him know so that he'll get an idea of how many frames he should wait between sounds. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1952/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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DL, try checking the frame rate counter in any SNES emu. it's 60. Ghettoyouth, now change the frame number to use to 30 for twice a second, 60 for once a second (those are decimal values, BTW), or 120 for every 2 seconds. |
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Tatrion Red Cheep-cheep Level: 18 Posts: 123/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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What hex editors do you guys use? ZD has tons; I can't decide on one. Or does it even really matter? | |||
Ghettoyouth Paragoomba Level: 13 Posts: 59/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by Sukasa i changed the frame number(yes, i've converted them to HEX), but it doesn't plays the sfx on frame 8 and not from the beginning of the level(it begins after 8-10 seconds) Edit: when i change it to 80 it would fit on the 13th frame, but after a few times the sfx doesn't fit right with the lightning (edited by Ghettoyouth on 10-23-05 04:43 AM) (edited by Ghettoyouth on 10-23-05 11:20 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7968/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Dark LudwigOriginally posted by Santa ClausActually, it's x40 frames per second. Just to let him know so that he'll get an idea of how many frames he should wait between sounds. 0x40 = 64, so there's not really any difference. |
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Ghettoyouth Paragoomba Level: 13 Posts: 62/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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d'oh, nothing works, after 30 seconds the sfx won't fit right with the pallete animation *crysandrunsaway* | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1968/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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try changing thvalues to fine tuneit, or change the ASM to read the ExAnimated frame number and play the SFX when it changes to the correct one. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 63/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i don't get it, sometimes it works, sometimes not. whats wrong with this f**king code?? (edited by Ghettoyouth on 10-25-05 08:34 AM) (edited by Ghettoyouth on 10-25-05 08:35 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1972/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Could you please post the assembly? I'll have a look at it. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 64/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Learning SMW ASM [ASM howto] | | | |