Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Music Blocks to disable sound channels? | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Keikonium
Banned
Level: NAN

Posts: 1415/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 06-25-05 02:12 AM Link | Quote
This may be a weird request, but are there/could someone make a block that disables certain sound channels. There are 8 channels right? I think so anyway...

In ZSNES, with the regular configuration, pressing F5 to F12 will disable certain instruments. Alot of the music in the game sounds completly different with even one channel disabled. So, instead of putting brandnew music into my hack, I just want to use the normal music with certain channels gone using blocks that disable them.

Is this possible? Maby something easy to do that someone wouldn't mind doing?
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Music Blocks to disable sound channels? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.