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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Submap Exits And Pipe/Star Exits [need help][may invlove asm help] | | Thread closed
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Keikonium
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Posted on 06-22-05 11:09 PM Link
Some of you may have seen my overworld in a thread in this fourm. In order for it to work as planned, I need some help with exits.

Main Overworld = MOW
Yoshi's Island = YI
Vinnila Dome = VD
Forest of Illusion = FoI
Bowser's Valley = BV
Special World = SW
Star Road = SR


Here are the Submap exits I have used:

FoI (09) <-----> MOW (00)
VD (05) <-----> MOW (01)
YI (02) <-----> MOW (04)
FoI (0B) <-----> MOW (07)

Here are the Pipe/Star exits I have used:

VD (07) <-----> MOW (00)
SR (0D) <-----> MOW (01)
VD (08) <-----> MOW (02)
VD (0E) <-----> MOW (03)
BV (09) <-----> MOW (05)



Now comes the hard part. These exits don't exist, and I need them too. I will include the (x, y) coords if they are of any use.

Here are the Submap exits I need:

YI (1, 20) <-----> SW (1C, 2B)
SW (14, 2B) <-----> SR (1A, 3F)
SR (12, 3E) <-----> BV (1D, 20)

Here are the Pipe/Star exits I need:

VD (A, 2C) <-----> MOW (10, 10)



Is it possible to repoint some of the current exits (the ones I am not using), so they lead to where I need them too? I know how to use a hex editor, and if this involves ASM, could someone please help me out. Thanks for any help.
Smallhacker

Green Birdo

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Posted on 06-22-05 11:29 PM Link
Use the pipe button to set up pipes/stars and the bridge button to set up submap exits.
Keikonium
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Posted on 06-22-05 11:44 PM Link
I know how to do that. What I mean is:

For submap exits (not pipe/star), there is no option to go to or from Special world without moving there by a pipe or star. I want to go from special world to star road, by regular submap exit. I can't really make it any clearer. I could get a diagram and some screen shots if people still don't understand.
Smallhacker

Green Birdo

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Posted on 06-22-05 11:54 PM Link
Just add an exit tile to Special World and give it an unused exit index. Which submap the exit originally was on doesn't matter.
Keikonium
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Posted on 06-23-05 12:11 AM Link
I had no idea that worked like that! You're a genius Smallhacker! Thanks a ton. This thread can be closed and trashed now. I don't need it anymore.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Submap Exits And Pipe/Star Exits [need help][may invlove asm help] | | Thread closed


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