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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Silver P through pipe bug | |
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mvent2

Paragoomba
Level: 14

Posts: 40/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 06-20-05 04:15 AM Link | Quote
Theres a way to fix that, isn't there?
Ive just made a really good level based on the silver and blue POWs but if the bug stays the level will become the easiest one ever created. Is there a patch, or hex value I can change, or anything I can do??

I'm doomed to ASM. I can feel it.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 10:01 AM Link | Quote
If I recall correctly, when the POW (or any other grabbable item, though POW is the only one which affects anything in this case) is taken through a pipe, the extra data is not kept and it's treated as the default value, a blue POW. You'd have to write your own code in order to get around this.
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