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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Silver P through pipe bug | | | |
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mvent2 Paragoomba Level: 14 Posts: 40/73 EXP: 10454 For next: 2617 Since: 01-25-05 From: Brisbane, Australia Since last post: 1 day Last activity: 2 days |
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Theres a way to fix that, isn't there? Ive just made a really good level based on the silver and blue POWs but if the bug stays the level will become the easiest one ever created. Is there a patch, or hex value I can change, or anything I can do?? I'm doomed to ASM. I can feel it. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6667/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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If I recall correctly, when the POW (or any other grabbable item, though POW is the only one which affects anything in this case) is taken through a pipe, the extra data is not kept and it's treated as the default value, a blue POW. You'd have to write your own code in order to get around this. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Silver P through pipe bug | | | |