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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Should I lock my hack? | | | |
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Wirtzzz Goomba Level: 7 Posts: 2/24 EXP: 1373 For next: 75 Since: 06-19-05 From: Tracadie N.-B. Canada Since last post: 65 days Last activity: 10 days |
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I almost finished my hack.It's called Super mario world2: The hangover, and I'm not sure if i should lock it but I need some recomendations....What could people do with my hack? Is there other inconvenients?Anyways post something up. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6657/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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You COULD lock your hack, but just know that if you do, if someone really wants something in it, there's a tool out for unlocking. If there's nothing really outstanding about it people probably won't go to the trouble but that would mean your hack isn't very good so eh. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 910/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I doubt I will bother locking my next demo. As Craw here said, there isn't much point if a determined thief could still your work regardless (and really, it was possible before RLM was released, it just required more work and some savestate ripping knowledge). And besides, doesn't it increase the size of the IPS file? I would think that it would, even if it is a small difference. | |||
Glyph Phoenix Level: 39 Posts: 293/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I used to lock my hacks. It took me a while to figure out how stupid that is. You're taking something that doesn't belong to you, editing it, and then wasting your time copying and locking it to make it slightly harder for people to edit your work, which doesn't belong to them. And now that RLM is out, the lock won't even really keep people out. | |||
Keikonium Banned Level: NAN Posts: 1362/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Lock it and then change a header byte (I can't remember which one, but I will get back to you with it later) via hex editor. That way if someone wants to unlock your hack using RLM they will not be able to. RLM (at least the version I have, which I am pretty sure is the newest), looks for something in the header and then procedes with the unlocking. If the header doesn't match it will not unlock anything. I have tested this a few times with my hack, and other peoples hacks, and all have worked. I will get back to you on which byte (if it even matters which one) to change. But if you lock your hack, still keep a backup of an unlocked version. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1746/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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To be honest, I wish that RLM was never released. It would be much better if it was like "Send your hacks that you accidently locked to me and I'll unlock it for you". *Glues myself to a random ASM hacker and demands a new locking system* |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5065/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I can't imagine it being a useless header byte that makes RLM abort. If you changed something there I'd expect the game to not work, unless it's checking things like expansion chips and SRAM size, which would be rather pointless. | |||
Pikachu025 Shyguy Level: 17 Posts: 69/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I think he wants to change the byte LM uses to see if the hack is locked or not. If RLM does just look for that variable and only proceeds if it's in the "locked"-state, it will keep some more guys away from your levels. | |||
Wirtzzz Goomba Level: 7 Posts: 3/24 EXP: 1373 For next: 75 Since: 06-19-05 From: Tracadie N.-B. Canada Since last post: 65 days Last activity: 10 days |
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Anyways if there is always a way of unlocking any way I lock it I should just let it unlocked and it would be good for newbies who want to learn hacking SMW faster. Anyways it's not like I could make money out of Hacking a Rom file. Just blame people that copies work for their lazyness. Hehehe ! Anyways thanks a lot for the advices! (And, no, there is not much ''outstanding'' things in my hacks but still it has good levels in it,lol.) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 877/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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EDIT: HH just pointed out one dumb move i made. (edited by Darkflight on 06-18-05 09:56 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5068/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I can't see how the ROM would run with that being changed. Plus, you just told everyone how to undo it anyway. | |||
Atma X Bandit Level: 43 Posts: 793/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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ya know,.... if you just change 1 or 2 byte(s) in the header, the rest of the header will most likely be exactly the same as the header in my rom,.... and in that case I can find what you changed by doing a simple compare between the two roms to see what's different in that area, find out what information should be written to those/that byte(s) (by looking at mine), and then change it back . (edited by Atma X on 06-18-05 09:58 PM) (edited by Atma X on 06-18-05 09:58 PM) (edited by Atma X on 06-18-05 10:00 PM) (edited by Atma X on 06-18-05 10:00 PM) (edited by Atma X on 06-18-05 10:11 PM) |
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Surlent サーレント Level: 49 Posts: 883/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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I also could say: "You must not use my avatar" (as stupid as it sounds, it took several hours to rip that nasty animation despite that nasty error when closing the flame, since the Playstation 1 doesn't know layers and I had to split out every one of his 37 different frames from the background manually. Low output for that small sprite ), but it is copyrighted by tri-Ace. You just could say something like "Please do NOT use my graphics", anyway, if a hack with stolen graphics is released, most of the people might recognize anyway if it was before or not. Hence special palettes which were changed from the game - now they appear in another game. Locking games is good for one thing - cheating through replacing levels, although you can't forbid that due to Game Genie codes. But I also won't recommend locking these too. Then there might be people like "OMG I LOKED MY HAK I CANT UNLOK IT HLEP ME PLZ!!!!!111oneoneon", who just use something without paying attention to that. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 732/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I made a new lockup method for my own hack (SMW:ALttP, if anybody remembers). It encrypts the master level pointer table and the overworld pointers in a special way (good enough not to be cracked by a random smwedit-type guy). I considered releasing a program to the public, but then again, it would make it more probable one of the more skilled hackers makes a program that decodes it... the problem about that is, there can't be an ideal lockup method for level etc. data in SMW ROMs. After all, the game itself needs to contain anything required to decode the data (or else it wouldn't be able to load anything itself, of course), and the only thing an intruder has to do is finding the corresponding pieces of code/key data. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1753/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by blackhole89 Keep the program for yourself and allow people to send their hacks to you for locking. That makes hacks locked with that method rarer, which makes it a bit harder to decode. |
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Wirtzzz Goomba Level: 7 Posts: 7/24 EXP: 1373 For next: 75 Since: 06-19-05 From: Tracadie N.-B. Canada Since last post: 65 days Last activity: 10 days |
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WHOA! That's some nice brain you got there Smallhacker! | |||
Atma X Bandit Level: 43 Posts: 794/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by SurlentKeeping newbies and idiots from hacking your game, or from using a program to alter it |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 958/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, one thing I would need to know is; Who here uses RLM and will admit it? I don't, so if you lock your hack, I respect that. Personally, lock it, because most people here who could unlock it easily usually don't need to anyways. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Should I lock my hack? | | | |