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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Kicking Koopa Shell | |
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DisruptiveIdiot

Paratroopa
Level: 21

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Since: 04-09-04

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Posted on 06-20-05 04:11 AM Link | Quote
Originally posted by HyperHacker
Actually, I was screwing around with the fireball code a bit and did manage to remove the limit, but any more than 2 just appear as a white spot in a random place and disappear.


O_o indeed. That must mean it's hardcoded to only have at most 2 fireballs on the screen at once.
BrooklynMario

Koopa
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Since: 09-04-04
From: Brooklyn, NY

Since last post: 19 hours
Last activity: 45 days
Posted on 06-20-05 08:07 AM Link | Quote
Wow, I come back after 2 days to see this topic is of discussion still and if you think about it, it should be because no one has changed what Mario does besides shoot fireballs. I know it wont be as simple as using the same address for mario kicking and over writing the fireball throwing routine.
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