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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing Fire Mario's Fire | | | |
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BrooklynMario Koopa Level: 17 Posts: 79/110 EXP: 23769 For next: 974 Since: 09-04-04 From: Brooklyn, NY Since last post: 19 hours Last activity: 45 days |
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Does anyone know the address to change what Mario shoots out of his had when he is fire Mario so it's not fire? | |||
DisruptiveIdiot Paratroopa Level: 21 Posts: 107/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by BrooklynMario What do you mean? Do you want to change the object he shoots or just change the graphic so it doesn't look like fire? |
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BrooklynMario Koopa Level: 17 Posts: 80/110 EXP: 23769 For next: 974 Since: 09-04-04 From: Brooklyn, NY Since last post: 19 hours Last activity: 45 days |
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I want to change the object he shoots out. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5038/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Interesting idea, but I'm not totally sure it's possible. Anyone know if the fireballs are technically considered a sprite? I know they have their own tables, so it could be a bit difficult... | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 868/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I beleive they might be seperate, because then Nintendo could have simplified the programming for the firey pirhana plant by reusing the fireballs, (unless I have forgotten whether the plant has one sprite with variations or two sprites) but changing a byte during the sprite generation maybe to make them fall through the ground. I would think that they are seperate sprites, because they exist outside of mario's movements, which would move them too without the right programming. | |||
XPeter Fuzz Ball Level: 42 Posts: 515/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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lets say for a minute they ARE seperate sprites, and the sprite was somehow changed to a green shell, would the shell that mario shoots from his hand travel along the ground straight, or would it bounce up and down like the fireball? also, would it break when it hits into a wall, or would it bounce like a normal shell? basically what i'm asking is, would changing the sprite number just change the GFX or would it change its behaviour too? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1725/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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It would appear in front of Mario and fall towards the ground. When it touches the ground, it will... (Drumroll) Do nothing! | |||
XPeter Fuzz Ball Level: 42 Posts: 517/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Smallhacker will it land on the ground or will it fall through? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1726/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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It would land. | |||
BrooklynMario Koopa Level: 17 Posts: 81/110 EXP: 23769 For next: 974 Since: 09-04-04 From: Brooklyn, NY Since last post: 19 hours Last activity: 45 days |
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But heres the thing. You can change the properties of how the fireball comes out which I changed already because I have my fireball coming out straight in the sky and on another rom I have it falling straight in front of me so I am ready to change that damn fireball! LOL EDIT: And since people are acctualy saying if I changed the fireball it would go right to the floor, here is the ROM addresses to change at your own will to make that fireball go wherever you want: 80C5 and 121D4 And I changed 80B6 to I think it was 66 so the sound a fireball makes sounds like the fire noise from the bowser statues. If anyone knows which is the bomb sound it would be appreciated. (edited by BrooklynMario on 06-17-05 09:14 AM) (edited by BrooklynMario on 06-17-05 09:21 AM) |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 108/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by Smallhacker Perhaps you can add a routine in pressing the B button to trigger the fireball that would make the shell think mario kicked it, so if you changed the sprite from a fireball to a shell the shell would slide forward instead of do nothing. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Changing Fire Mario's Fire | | | |