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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Mario's Return screenshots | | | |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 1165/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Uh, This looks way too familiar. A question, can Yoshi eat the question blocks? |
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Keikonium Banned Level: NAN Posts: 1351/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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FINALLY! I have nothing bad to say about thsi shot. The palettes are good, the BG looks 1000% better. It looks more distant than the vivid blue it was before. Everything in the status bar looks good. You said that you weren't happy about the way the MARIO turned out, but it matchs everything else so it looks great. The M in mario may need some work if you have space (the right hand side looks squished), but if you leave it it will still look fine. Congrats on the good work. I'm glad you didn't "italic" the big nunbers or the "x"'s...it looks good the way it is. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6626/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Kei, that's a different area. It's the first level of harmony island. | |||
Glyph Phoenix Level: 39 Posts: 287/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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The MARIO looks fine to me. Now it matches. I think the fonts here are better than any other SMW hack I know of. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1808/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Lookin good Kyouji, I like all the shots so far. That status bar is neato in my opinion, and the font is done well. Keep it up. | |||
eternaldragonx Red Paragoomba Level: 13 Posts: 36/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
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no affence but im stayin the hell away from this hack, SMW Returns gave me fuckin nightmares of falling to my doom and many many deaths in stupid areas any1 who makes a game this hard should just commit suicide at once | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6631/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Odd, I could've sworn that "Mario's Return" is a different enough name than "SMW Returns" that I wouldn't get comments like that. It's just... Guh. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1172/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Don't worry, eternal dragon. This one may be very easy. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 3186/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Having personally played this game, I would have to say the level design is the best part of this hack. It is not ridiculously hard to start with, but if you have not beaten the original SMW then you would probably wanna do that first. But I'm pretty sure that a very decent player could beat the first world without savestates, especially considering the nice little pointers/message box hints that are provided. It also progressively gets harder as opposed to other hacks where it is just plain hard from start to finish. So, no, this is nowhere near the mediocre level design of SMW Returns. At least not yet. And I'm pretty sure he's taking his time on this hack for a reason... it should never get to a point where the level design is less than sufficient. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6632/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I gave kefka a version later than the latest release version, by the way. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 900/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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You should let me beta test. After all, I'm going to let you test my hack once I get the second demo put together (I'd say maybe another month, depending on how fast me and da crew can make levels... and, of course, how fast I can make tilesets). Fair's fair. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6636/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah, okay. I don't see anything wrong with that. When I get up to a satisfactory level of completion on this (most likely after world 3 is finished but before star world) I'll send you my progress so far. | |||
eternaldragonx Red Paragoomba Level: 13 Posts: 37/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
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sweet merciful crap then, in that case this hack will be amazing, this looks fantastic just one thing could ya make marios clothing as it is now kinda like mario vrs dk for gba dark clothes i changed it mayself and think it looks much better, kinda like the new mario like this |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6759/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well, it took a bit longer than expected (read: about an hour once I actually got going, or 12 minutes if you don't count the time I spent pacing randomly, lost in fantasy) but I redid some of the graphics and palettes to allow everyone to win. Seriously, it was more work than you'd think. You'll notice the relatively normal path color and the ladder that doesn't make you want to vomit. There's still some tweaking on a few other things to be done, but eh. I'm still not sure exactly what I'm gonna do with the graveyard foreground (or at least the tombstones in them) though everything else about it is relatively planned out... I just haven't actually gotten around to doing them. Expect them tomorrow... Except now that I've actually set a date you can count on me panicking and not actually doing anything for at least a week. But MAYBE it'll be done tomorrow. I'm probably also gonna redo the overworld boo. I've actually been meaning to for some time, but y'know how it works. Also, as a pre-emptive strike to anyone who says I bumped the thread - yeah, but I'm not about to make a new thread about something that has a thread that isn't even that old. Bear in mind that the last post in the thread was less than two weeks ago. So anyway. Comments? (edited by Kyouji Craw on 06-29-05 03:48 PM) |
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richyawyingtmv Koopa Level: 15 Posts: 14/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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It looks slightly better, thats for sure...But im still worried about that ghost house. It just doesnt look right at all. Most likely because its right next to a gravestone that is twice its height (edited by richyawyingtmv on 06-29-05 07:58 PM) |
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Koneko Flurry Level: 21 Posts: 20/256 EXP: 49237 For next: 706 Since: 06-11-05 From: Tartarus, tartarus, tartarus Since last post: 9 hours Last activity: 8 hours |
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Mmmm... the wonderful feeling when you no longer need to vomit... mmmm... *slaps self* This is much better! I realize I haven't commented on this before, but it seems to have gone from being a first-aid device to awesomeness! I wish I had more to say but my opinions have already been stated. Just one thing about the newest screen: That thin mountain in the upper-left has a weird-looking peak... I'm probably imagining it though, so don't worry about it. It's really nice to see a hack from the master critic himself! Now don't screw up, k? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6762/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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So this is what I have for the background so far. (I was bored, so I moved up the schedule. Heh.) Same poles and ground, but the tombstones are removed, and there's a statue at the top of each of the poles. Those that are pictured are all that are there. It does look a little barren, so I'll likely add a few dark clouds here and there. As for the foreground... Tombstones... I don't know what to do with them, as I said earlier. They're better than they started as but not as good as I'd like. The ground, for the time being, is the typical grass graphics with a dark, lifeless palette. Depending on the response I get, I'll leave it as it is or try something else - I actually kinda like it, but as you may have guessed, my ego prevents me from properly judging my own work. |
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Keikonium Banned Level: NAN Posts: 1449/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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For the main overworld shot, mainly all I see changed is the path palette. It looks better tho. Good job. For the graveyard, I like the poles that you put up with the statues. The koopa one looks kinda weird sitting there. I know there is a pole, but it just looks odd. Question: Are the poles BG, and the tombstones FG? If so, then if its a moving BG, ignore my comment about the koopa. The forest ground that is by the tombstones still looks bad. Try using some custom graphics for it, and make it look better please. I like the grass ground with a dark palette tho. It actaully looks very good. Maby some custom GFX would look better, but I don't really know what you could come up with. And since it's a graveyard....maby some bones? Just a thought. A moon would look fuckin awesome in the BG tho...Oh, and mist might be a nice effect. Good job, lookin forward to any sort of test. Demo or final release. Keep up the good work. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6764/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Overworld: That's because I didn't want to clumsily put up several screenshots detailing every change. The general message I was trying to convey is "Things have been improved." You can also see a differently worked ladder. Cemetary: Yeah, the poles and statues are in the background (same as the forest ground you keep mentioning), while the tombstones are foreground. As for a moon in the background... That would be really, really awkward, since... It would keep scrolling around over and over again and give the impression that there's several moons there. (edited by Kyouji Craw on 06-29-05 06:39 PM) |
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mikepjr Ninji Level: 26 Posts: 172/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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The tombstones look bland and could use something of a pattern at the very least, that is if not anything writen. As it is they look like just odd misshapen rocks. Why not just put R.I.P on them? Nothing else looks bad, but some kind of dark cloudyness would help the background big time. These are just sudgestion by the way and ofcource you do not have to do them. As for a moon, why not at the begining of the level just put it on the forground and have it look as if it was in the background? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New Mario's Return screenshots | | | |