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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-02-05 03:33 AM Link | Quote
Now that's a neat idea... dunno about the pushing down thing, but I bet it wouldn't be too hard to change the effects of eating shells.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posted on 09-02-05 07:23 AM Link | Quote
Originally posted by HyperHacker
It's not hard to do by hand, but that's a LOT of code.


So is all of the code used in the bullet bill generator, my current project. BTW, I'll post what I find on that when I'm done.
AP

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Posted on 09-02-05 08:06 AM Link | Quote
I don't think this hack exists, but I was thinking about a hack in which the Koopa Troopas are like the classic (SMB & SMB3) ones (stomp on them, wait long enough and they come back from their shells as Koopa Troopas). I did read of a way of making Koopas not pop out of their shells when stomped, but the shells aren't like the classic Koopas. Perhaps this can be done by using some of the Buzzy Beetle code for the Koopa Troopas, since SMW Buzzy Beetles are like their classic counterparts, which are like the classic Koopa Troopas. Maybe some people would like to use the classic Koopa Troopas for their hacks.


(edited by AP on 09-01-05 11:07 PM)
(edited by AP on 09-02-05 10:07 AM)
Glyph Phoenix

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Posted on 09-02-05 01:10 PM Link | Quote
By attacking them in certain ways, Koopas do stay in their shells instead of popping out. That's actually an interesting idea. Maybe I'll trace the code that executes when Koopas are jumped on later.
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