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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |
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yop Goomba Level: 8 Posts: 14/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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Thanks again Glyph Phoenix. Hopefully, I can release a decent hack sometime in the future now. It won't be anything too flashy, but it should be fun at least. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 911/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Would it be possible, to play another tune when the goal point is visible? Like in Wario Land II? | |||
Glyph Phoenix Level: 39 Posts: 389/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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That'd actually be quite easy. See, in ram there are values 7E1DF9 - 7E1DFC which you can write to to play music. I tried writing a blocktool block that would do the job, but I'm not really sure if it would work since this is one of those where I don't have the equipment to test on one computer and stuff. A9 1E 8D FB 1D 60 This code loads 1E into the accumulator which is then stored at FB 1D, which activates a sound effect. 60 is a RTS opcode that you use to end blocktool blocks. 1E is the Chuck's whistle, but there are a bunch more sounds to pick from here. If you gave these properties to a block in LM set to 25 it should do something. But that something might be to play the sound once every frame or to crash the game because too many sounds are playing. I honestly don't know about that one. Sorry. |
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KP9000 Flurry Level: 27 Posts: 250/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Well, another thing... I need a block that would make itself and blocks above it change to the next tile in the Map16 page (when touched) then go to the next block after that. Maybe you can improve my idea.... I am trying to make a functioning Super Metroid door for my hack. whenever mario (or something) touches it, it "opens"...I wanted to do a series of on/off switches right before and after the door so as to create a proximity switch for it, but that didnt work as well... |
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Keikonium Banned Level: NAN Posts: 1900/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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REQUEST: I need a gravity altering block. When touched by Mario it doubles his jump height, and makes his fall half as fast. Basically like Luigi in SMB2. It needs to be a passble un-solid block. Also, one that reverses this effect. But when touched reverts to the first one. Make sense? Touch the gravity block, mario jumps higher (provided he had his ORIGINAL jump height unless the anti-gravity block was previously touched). It becomes the anti-gravity block upon untouch. Touch the anti-gravity block, mario jumps lower (provided he had his ORIGINAL jump height unless gravity block was previously touched). It becomes the gravity block upon untouch. Do you think you could do that? It is essential to my hack. I HAVE to have this. Thank you. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5977/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The gravity block was made a while ago. I forget who did it but I've uploaded it here. | |||
yop Goomba Level: 8 Posts: 15/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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I would like to know how to prevent the player from exiting a level, that's already been completed, by hitting start + select. Help please, if anybody can? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1940/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Go to LMs OW editor. Overworld > Extra Options. | |||
yop Goomba Level: 8 Posts: 16/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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Thank you much. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6294/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I dunno if these have been suggested, but:
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1941/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by The Crimson Chin 1) Does anyone know where the current level number is stored? The closest thing I know about is 7E13BF, which is the level number of the level you entered from the overworld. 2) Are the messages loaded on demand or together with the level? If the first one, then all you have to do is to change 7E13BF in the loading code to the address where the level number is stored. |
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Insomnia DMX Level: 7 Posts: 10/23 EXP: 1125 For next: 323 Since: 07-21-05 From: East Cleveland, OH Since last post: 11 days Last activity: 1 day |
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Can anybody give me help in making Green Yoshi always shoot fireballs when you press Y? Also, make him always fly. | |||
Big Al 214 Goomba Level: 8 Posts: 12/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Hey guys! I'm not sure if this was made already but I was wondering if someone made an invisble question block that has a powerup like in the Super Mario All Stars Lost Levels? I think that would be a nice one. If anyone knows where it is (if it exists) can you please help me find it? Thanks. | |||
Glyph Phoenix Level: 39 Posts: 451/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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This one is actually pretty easy. Just take a new page in the map16, set its graphical tiles all to F8, and set the "Block acts like setting" to whatever powerup block you want. The only nasty problem with this one is that you should still be able to jump on it, even though it's invisible. In order to fix this you can make a blocktool block with the following code (I just made it up on the spot so it might not work. Heh.) A0 XX A9 YY 8D 93 16 60 XX should be the first number of the powerup block you want. IE. 1 if you want your block to act like 130, 0 if you want it to act like 030. YY is the next two digits. Set the blocktool settings to -1 for everything except Below, which should be 0. Now it should act like whatever the LM setting is until you hit it from below at which point it will act like whatever your code is supposed to set it to. The only problem is that if you jump directly on it from above it may turn into a solid block and kill you. See, this is why you're really better off just making a regular block invisible. Because I don't know what I'm talking about. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6470/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Bah, I got one for you. (Hell, I may end up doing it myself.) Make a hack to specify any value for FG/BG positions on secondary (and maybe level) entrances, instead of this 60/90/C0 crap that makes it impossible to use backgrounds in vertical levels. (Or one that makes the BGs taller so there would be more background image at the bottom instead of animated crud.) (edited by HyperHacker on 08-21-05 09:46 PM) |
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Glyph Phoenix Level: 39 Posts: 470/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I am much more likely to cause more glitches attempting any of those things than to actually fix any. But, on the BG thing... I have to wonder... doesn't the game just read the next data directly after the BG data? Could you reserve that space and manually hex edit the data after it to be the background data you want? Because if you're looking for any other kind of solution I probably can't help you with it. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6496/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'm pretty sure that's all it does, but I dunno how you'd go about reserving that space. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1088/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Making an invisible block is easy; I created one for SMO a long time ago. You just need to check Mario's Y speed and see if he's moving upwards when he hits it, so it doesn't appear when he falls through it from above. Use the following code: A5 7D 30 01 60 A0 01 A9 xx 8D 93 16 60 (where xx is the lower 2 numbers of the block you want to appear) In Block Tool, set the Below Offset to 0, and all the rest to -1. In LM, set the block to act like #25. That's all there is to it! |
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Glyph Phoenix Level: 39 Posts: 472/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Jeebus. All the RAM number crunching must be getting to me; I can't believe I didn't see a solution like "Check for Y speed". Good job, though. But what if you run at it from the side? You might end up being trapped within the box and Mario dies. |
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JaCory Porcupo Level: 29 Posts: 321/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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Heres a request, how about a hack that doesn't give you a 1-up after you've found 100 coions, instead it just keeps on counting them. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |