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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - The Next SMB3 Overhaul | | | |
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Wlokos Red Paratroopa Level: 22 Posts: 39/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Nah, I'm not giving up at hacking in general. I'm just admitting that you have a natural skill above mine. |
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The Great Guy Octoballoon Level: 22 Posts: 89/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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WOW, this hack really looks better every day. I will wait patiently and hopefully for this hack's debut. And just a small idea for the thwimp luigi, maybe allow him to jump but not walk? | |||
Wlokos Red Paratroopa Level: 22 Posts: 42/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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What would be really cool (qand maybe impossible, I have no experience in ASM hacking) IF the Koopa Kids had different powers, like the first one throwing goombas or something.. That'd be really unique if possible... Unless you alreayd had something like that... Anyway, it loks great. | |||
Jaspile Red Koopa Level: 20 Posts: 13/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Man, everything is possible for DahrkDaiz in ASM hacking! | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1350/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Hey, DD, since I'm not connected to mIRC right now and I'm too lazy to get on it to ask, are you still planning on making new bosses with new routines? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 140/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Yup. I'm gonna start hacking a lot again tonight. Hopefully I can start coding the new bosses by next week | |||
lukeprog Red Paragoomba Level: 14 Posts: 61/62 EXP: 11598 For next: 1473 Since: 04-17-04 Since last post: 539 days Last activity: 339 days |
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New bosses? Kick-ass! | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1471/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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I hadn't heard about hacking enemies or bosses before. Heck not even in the SMW hacking. So that will be very intresting... Originally posted by JaspileHmm... he hadn't done any 3D related stuff yet in SMB3. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1472/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Kitten Yiffer How do you know? Have YOU beta-tested? |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 9/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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Looking at the screen shots freaked me out 'cause the hack looked so, ya know, yowza. Would it be possible to, like, show us some of these new bosses? Hold on, I have ideas already. Make one guy throw hammers like a Hammer Bro, and sometimes three at a time. Then make one guy throw Boomerangs. What you could do is replace the command for shooting 3 Magic Rings (from the Koopaling's wand) into shooting 3 Hammers at the same speed. All you'd be doing is changing the item he launches. Then you'd have to change the direction he'd throw or the hammers would come out at the same direction as the magic rings, and plop to the ground. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 146/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Well the bosses will be tile based, meaning there won't be a sprite moving around that you attack. Making brand new sprites is a hard task to do, just ask SMW hackers. The new bosses haven't been coded yet, but once I get the first one coded, you'll be able to see it from a screenshot. | |||
Setzer Popo Level: 36 Posts: 60/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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c'mon, make us some mock-ups or something Btw, hack looks good =D I like thwimps. | |||
KP9000 Flurry Level: 27 Posts: 100/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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The palettes for the status bar could change so you wouldn't have to use up one of the boxes. For one of the boxes: How about a sprite reserve? A barrel of water? (used for maybe filling gaps...) maybe a Block Reserve? (it would have to be a one time use) Edit: 100 posts mark! woohoo! (edited by KP9000 @fter$hok on 05-09-04 02:56 AM) |
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Wlokos Red Paratroopa Level: 22 Posts: 71/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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I'd be cool to have a giant Bulllet Bill style boss that you had to chase through the level until he crashed into a wall at the end. IF you lose sight of him, then you would lose or something.. That'd be really cool. | |||
Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 22/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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For Wlokos's idea, make the level a super-fast scrolling screen, and put the Bullet Bill behind Mario, chasing him. You could have Mario run through a tiny gap in the wall at the end, and the Bullet Bill hits the whole wall and dies. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 148/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Like I said, there won't be any new Sprite Based enemies, so the bullet bill idea is out of the question. The 4 extra boxes have already been decided on as far as their purpose: 1st box = Item/Sprite reserver 2nd box = Current Ability in use 3rd box = Kuribo's Shoe reserve 4th box = Coin meter The coin meter will fill up as you grab more coins, once it completes (making a full coin tile), then something will happen, just not sure what yet, |
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Jaspile Red Koopa Level: 20 Posts: 14/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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You said they will be tile-based bosses, so, for example, it'll look like Kirby's famous tree boss ? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 150/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Yeap, it'll work almost the same way, with a target to hit and sprites are usd as its attacks. | |||
Jaspile Red Koopa Level: 20 Posts: 15/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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interesting.... Now I want to do the same! |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1586/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Jaspile You know, you don't HAVE to have tile-based bosses to have a good hack, Jasp |
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Acmlm's Board - I2 Archive - Rom Hacking - The Next SMB3 Overhaul | | | |