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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Any interests for the SMW Open Source Project? | | | |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 23/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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I'm only asking because i havent had any feedback in a while...i'm probably going to keep doing it anyways since im going to build what i think lacks out there eventually but some feedback is always nice.... i'm thinking of adding a form on the site to allow people to submit sub routine information...i might do this this weekend although we'll see...its starting to be nice out there (well it was until the snow came back on Sunday) plus hockey playoffs start on Wednesday... Anyways...if you have interests i need to know i cant read people's minds |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 31/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Maybe you could add features in your "1.0" thread... | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 60/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I've been following the project, but since I know next to nothing about "in-depth" hacking, I have nothing to add. I would like to see it finished, though. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 24/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by skateboarder11 hey no making fun of the fact that my parody thread is doing better than the real thing hehe Originally posted by Juggling Joker if your willing to learn part of its reason for existence will be to make it easier to "hack" (since more and more things will be documented over time). i have some features planned but i dont want to mention them until i get closer to implementing them...dont want to promise too much quite yet you can also ask for features you think might help make it easier if you wanted to be able to learn easier..if it makes sense it might get implemented... (edited by HabsoluteFate on 04-06-04 10:07 PM) (edited by HabsoluteFate on 04-06-04 10:09 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 32/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by HabsoluteFateOriginally posted by skateboarder11 Sorry if I took this the wrong way, but I actually was serious |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 25/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by skateboarder11Originally posted by HabsoluteFateOriginally posted by skateboarder11 actually i read it wrong...as for the features in my 1.0 thread...although it was meant as a joke a lot of the features on there are part of those features i wasnt going to mention quite yet I'm not so sure the music one will come out anytime soon though...from what i have read so far it would be quite hard to implement but nothing is impossible I have already made plans for the next "feature" although in this case its an update to my website, probably in the next week i will finally include a way for users to send me information on sub routine information, code comments, etc. I will: Add a new link at the top of the page called "Submit SubRoutine" (if anyone can think of a better title let me know...it just has to be short). When you click on the link you will get a page that will display the current Sub Routine & Code comments that we currently have. There will be a form where you can enter more than one entry at a time. there will also be a username/password field. For people who have accounts the page will be updated automatically, for those who dont i will review the information given and include it later manually. i'm doing this account thing to ensure people dont post phony information or profanity. i'll create accounts for those who have sent me a private message on here. if you can provide me code information that isnt on the site yet ill create you an account once they have been reviewed. On the "Submit SubRoutine" page you will also have a link where you can download the properties file generated from this, you will be able to use this properties file in conjuction with jSmwDev right away! Hope I make sense can this be somehow appended to my existing thread (sorry for making a new one in the first place)? (edited by HabsoluteFate on 04-06-04 10:55 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 313/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'm still confused as to what this does. Is it a hacking tool? A disassembler? | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 27/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by HyperHacker Both...kind of.. Right now it just dissasembles but later on it will be more of a hacking tool. i have to add a few features before i fully get there. In the end i want it to be an often used SMW specific hacking tool |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 58/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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From what I read at the start of the first thread for this at the old board, it sounded like the plan was to document the code behind SMW, like what was done with Metroid. Not only is that great, but the tools that you're making along the way look great too. I'd love to see it finished, but I'm not capable of contributing much of anything to the effort (which of course is the reason behind being quiet). | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 749/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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I am not really into the project personally, but I am happy for all you SMW hackers whenever you find new stuff. I can sympathize with how hard it is to find data | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 30/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by Squash Monster Your right it was originally just a way to better document all of the code but i figured the best way for me to really get into it was to really learn as much of it as i could...what better way than to write some sort of development environment for it... right now its at a point where we start documenting but at the same time as that goes on i'm adding more features. my personal goal is to figure out one sub routine a week...if a few of us did that as well i think we would end up documenting things at a good rate I guess a better description for it is a Development Environment (IDE)...reason why it is named 'jSmwDev'. its not quite there yet but thats what my plans are...now that i have the decompiler done my next stage is to allow editing of the code through jSmwDev...the rom will never be edited directly but to get around that i'll have IPS patch support...when you make edits on a rom only the ips file will be modified, it will also be able to load existing IPS files you already have Keep in mind everything i do here is a learning experience, i didnt know ASM going into this, i'm not familliar with SMW's code & data structure, and although I have experience in java I have never done any GUI programming and am not familliar with its API. Its a slow progress but one that will keep improving! For those interested the page where a user can enter routine description is available at: http://arock.redirectme.net/subroutine.jsp Keep in mind i'm note done my code yet and some of it might change. I'll give an official annoucement once i'm done the code. Once there are too many entries on the page i'll probably add some sort of search functionality since that wouldnt be too hard to implement although the code will check before it tries to add new records to make sure it doesnt already exist. |
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mikepjr Ninji Level: 26 Posts: 66/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Id like to know the point of this open source thing. As in whats it all about. | |||
dan Snap Dragon Level: 43 Posts: 42/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by mikepjr The post above yours pretty much explains what it is about. Read. |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 81/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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ive been following it since almost the beginning, just im not here much anymore so I dont post alot... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Any interests for the SMW Open Source Project? | | | |