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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Porting levels | |
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Shadow

Red Koopa
Level: 17

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Since: 02-08-05
From: Puerto Rico

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Posted on 06-13-05 10:20 PM Link | Quote
Ok,this is my problem,I got other levels in other hacks were I was working it,and I want to get that levels and put them in the new hack i'm workin on.I tried to do it correctly but other things get damage or something bad hapens.I save the level and i put all the gfx and exgfx need it for porting the level,but I don't know how to make all the things looks correctly so I don't have to re-make all the level again.I hope you could help me!
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 06-13-05 11:35 PM Link | Quote
OK, here goes.

first, you need to save the level into a .mwl, then save the M16 page that the background is on If you are using a custom BG M16 page, then save the FG M16 pages.

Then copy over all the GFX files you used into the other ROM's GFX en ExGFX folders. insert them, then import the mwl. after that, import all the M16 pages.

Vague, I know, but it should work.
Shadow

Red Koopa
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Since: 02-08-05
From: Puerto Rico

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Posted on 06-14-05 02:24 AM Link | Quote
thanks,but if I replace the the map 16 things exactly were they should be,it will damage other things.


(edited by Shadow on 06-13-05 09:25 AM)
BMF98567
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GO!

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Level: 53

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From: Blobaria
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Posted on 06-14-05 09:10 AM Link | Quote
Well, then, you're going to have to manually fix whatever gets "broken." Not much you can do about it.
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 06-14-05 05:29 PM Link | Quote
for the BG map 16, you could put it on a different page and change the BG map 16 page, but just for the BG
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