Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Something for you to tinker around with (SM related) | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
jman2050 Red Koopa Level: 19 Posts: 5/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
| ||
I made this the other day while messing around in Super Metroid. This adds a sort of rapid fire ability to your normal power beam. It is obtained as the 'Gatling Beam' and is savable to SRAM. Have fun, mess around with it, and most importantly tell me if any issues come up (since I plan on using this in an actual hack when the time comes). You can expect more tidbits like this from me when I feel like making them, so for now enjoy this. http://www.cgi101.com/~jman2050/SMGatling.zip PS. You'll need a HEADERED SM rom in order for this patch to work. EDIT - Darn my hastiness Two more things: You'll know when you encounter the Gatling Beam, just play the game normally until you reach it. 2) The Gatling Beam only works when all other extra beams are turned off. Sorry, no rapid-fire Plasma for you (edited by jman2050 on 04-02-04 12:23 PM) |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 56/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Wow, suprised this didn't get much response. It's actually kinda cool; it makes the game feel very different, especially if you use the 'Gatling Beam' on a sequence break that brings you against tough enemies early. How exactly did you go about this? |
|||
Kefka Indefinitely Unbanned Level: 81 Posts: 574/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
| ||
Nice ASM work. | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 437/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
| ||
Very nice. I hope we'll be seeing more things like these. | |||
Apophis Red Super Koopa Level: 45 Posts: 192/882 EXP: 640255 For next: 19909 Since: 03-15-04 Since last post: 15 hours Last activity: 15 hours |
| ||
Can I use this in my hack? (I know I should do my own work, but this is SO cool!) | |||
jman2050 Red Koopa Level: 19 Posts: 6/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
| ||
Well, any time I release an IPS patch that basically means 'do whatever the heck you want with it', so sure, you can use it in your hack... it's not technically finished yet, but any modifications I make to this now will be implemented in my hack Squash monster: It wasn't terribly hard, I just found the code that handles the delay between shots that occur and modified it somewhat. The dialog box that says 'Gatling Beam' as well as the item itself had to be done by hand. I won't go into specifics though, besides, there's always File comparers |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Something for you to tinker around with (SM related) | | | |