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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Something for you to tinker around with (SM related) | |
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jman2050

Red Koopa
Level: 19

Posts: 5/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 04-02-04 10:19 PM Link | Quote
I made this the other day while messing around in Super Metroid. This adds a sort of rapid fire ability to your normal power beam. It is obtained as the 'Gatling Beam' and is savable to SRAM. Have fun, mess around with it, and most importantly tell me if any issues come up (since I plan on using this in an actual hack when the time comes). You can expect more tidbits like this from me when I feel like making them, so for now enjoy this.

http://www.cgi101.com/~jman2050/SMGatling.zip

PS. You'll need a HEADERED SM rom in order for this patch to work.

EDIT - Darn my hastiness Two more things: You'll know when you encounter the Gatling Beam, just play the game normally until you reach it. 2) The Gatling Beam only works when all other extra beams are turned off. Sorry, no rapid-fire Plasma for you


(edited by jman2050 on 04-02-04 12:23 PM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 56/677
EXP: 430507
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 04-04-04 09:19 AM Link | Quote
Wow, suprised this didn't get much response. It's actually kinda cool; it makes the game feel very different, especially if you use the 'Gatling Beam' on a sequence break that brings you against tough enemies early.

How exactly did you go about this?
Kefka
Indefinitely Unbanned
Level: 81

Posts: 574/3392
EXP: 4826208
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Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-04-04 09:38 AM Link | Quote
Nice ASM work.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 437/1371
EXP: 1240774
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Since: 03-15-04
From: Belgium

Since last post: 2 days
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Posted on 04-04-04 06:50 PM Link | Quote
Very nice. I hope we'll be seeing more things like these.
Apophis

Red Super Koopa
Level: 45

Posts: 192/882
EXP: 640255
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Since: 03-15-04

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Posted on 04-04-04 07:04 PM Link | Quote
Can I use this in my hack? (I know I should do my own work, but this is SO cool!)
jman2050

Red Koopa
Level: 19

Posts: 6/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 04-04-04 07:34 PM Link | Quote
Well, any time I release an IPS patch that basically means 'do whatever the heck you want with it', so sure, you can use it in your hack... it's not technically finished yet, but any modifications I make to this now will be implemented in my hack

Squash monster: It wasn't terribly hard, I just found the code that handles the delay between shots that occur and modified it somewhat. The dialog box that says 'Gatling Beam' as well as the item itself had to be done by hand. I won't go into specifics though, besides, there's always File comparers
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