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Acmlm's Board - I2 Archive - Game Creation Center - Game maker usefullness | | | |
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paraplayer Snifit Level: 22 Posts: 42/280 EXP: 57271 For next: 1079 Since: 06-06-05 Since last post: 44 days Last activity: 44 days |
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How powerful is Game maker? i tried it once but didn't bother earning anything so i got rid of it. What can you do with it? any games i mgiht nkow that have been made with it? |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 598/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Game Maker is fully capable for 2D games. It has a fairly reasonable programming language behind it, though it's a bit weak on data files, functions, and global variables last I checked. The system's biggest weakness in my oppinion is in colision detection -- though it'll do a very good job with normal colision handling, if you do something like a fighting game that needs certain parts of the character to be handled differently, you'll run into some difficulty. Are you planning on making a certain type of game? Depending on what the game is, some areas might be more difficult. |
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paraplayer Snifit Level: 22 Posts: 48/280 EXP: 57271 For next: 1079 Since: 06-06-05 Since last post: 44 days Last activity: 44 days |
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no i'm not planning to make a game i was really just wondering. I've heard it was really good. But lemmie guess... it only does collision detecting in the bounding box... | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 600/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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It does bounding box collision as an initial check then follows with colision based on a mask image (or the transparency of the sprite if you don't give it a mask). You can turn off the second round. The whole system makes it difficult to tell which part of the sprite is being hit though, you either need to make specific handlers in your collision code to figure out the place of the colision or make multiple sprites and hackishly link them together to get multiple colision effects. |
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