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Acmlm's Board - I2 Archive - Game Creation Center - Game Physics | | | |
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paraplayer Snifit Level: 22 Posts: 30/280 EXP: 57271 For next: 1079 Since: 06-06-05 Since last post: 44 days Last activity: 44 days |
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I'm a big fan of games that take advantage of physics. I've dicovered a good physics engine that words perfect.. the only problem is in order for it to work i need to split each object into a whole bunch of smaller objects. can anyone recomend a good simple physics engine? |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 596/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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If you want perfect physics, it will get complicated like that. I recomend considering what elements of physics will be fun in your game and using only them. However, I can think of a fairly easy to use approach for collisions and the like if you're using a vector based graphics system -- treat each vertex as a mass with an even portion of the polygon's mass, and each of the lines between them as very strong springs. Do collision simply, once for each mass that hits an object, and based on the laws of reflection and conservation of momentum. And add one little fudging rule to the springs -- if the period is two frames or lower, set the spring to its resting position. |
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Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 2092/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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Maya studios comes with a built in physics engine to it, it's pretty nice too. (We use Maya at my school) I'd recommend you get that, but ... I'm not eligable to tell you where to get it though, since it's real software, so yeah ... |
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Tanookirby Bullet Bill Level: 30 Posts: 113/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
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Using physics for games can be useful. I do'nt know where to find a good engine unfortunately. |
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