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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - What level editors have source available? | | | |
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jonwil Goomba Level: 9 Posts: 22/25 EXP: 2989 For next: 173 Since: 04-09-04 Since last post: 85 days Last activity: 81 days |
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What level/track/area/map/whatever (i.e. game specific) editors have source code available and where can I get it? |
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The Kins Kodondo Level: 38 Posts: 491/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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why hello there jonwil I think SMB3 Workshop's opensource, can't remember the link offhand though. |
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BGNG Snifit Level: 22 Posts: 7/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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The level editor I'm constructing for F-Zero X (no title for the program has been finalized) will be open-source... And y'know... I think I'll keep it in Visual Basic code, too. Just to spite the zillions of C++ jerks out there. Not that C++ coders are jerks, mind you, but I've seen plenty of "VB sucks. Go with C++. It ownz j00," and very little of "C++ sucks. Go with VB. It ownz j00." So, yeah... If you have VB, you'll be able to download the source to the F-Zero X level editor when it's done. |
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hukka Level: 16 Posts: 85/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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SMB3 Workshop's not open source, but send me an email and tell me what you want it for and I'll email the Delphi source to you. Mario 3 Improvement has the C source available as well. |
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Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 554/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Originally posted by BGNGNot to drag this off-topic, but wasn't F-Zero X for the N64? |
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dan Snap Dragon Level: 43 Posts: 601/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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I think I have the source for all mine on my website. (Not that it would probably be useful, as some of the code is pure bleh) | |||
RT-55J Ninji Level: 23 Posts: 84/240 EXP: 65287 For next: 2436 Since: 12-29-04 Since last post: 9 hours Last activity: 9 hours |
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Originally posted by hukka To bad it's written in some form of Egyptian and we don't have the Rosetta Stone for it. EDIT: On an unrelated note, within the time I pressed submit and was redirected here, BGNG made a post. (edited by RT-55J on 06-04-05 05:53 AM) (edited by RT-55J on 06-04-05 05:53 AM) |
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BGNG Snifit Level: 22 Posts: 8/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Grey Jedi Cheveyo: It most certainly was. See the thread I posted in this forum a coupla days ago about it: F-Zero X (Heian-794) And, to keep it on-topic, like you said, I intend to release the source code for it eventually. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4784/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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If I ever finish Hack-O-Matic (Pok | |||
hukka Level: 16 Posts: 86/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Originally posted by RT-55JOriginally posted by hukka It's not neat but it's comprehensible - parts of my editor (especially level rendering, believe it or not) use code converted from M3I. |
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BGNG Snifit Level: 22 Posts: 9/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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3D and VB go together just fine when the 3D is OpenGL or DirectX. I've been using OpenGL. But I digress! No more off-topic! *Shuts up* |
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jonwil Goomba Level: 9 Posts: 23/25 EXP: 2989 For next: 173 Since: 04-09-04 Since last post: 85 days Last activity: 81 days |
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I swear I saw the source code to at least one of the editors by SnowBro somewhere (I could be mistaken though), if any of the code for those editors is out there, please do tell me I suspect also that if the guy who wrote the Zelda 3 editor was still around and you asked nicely, he would probobly give you the source code to that... |
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Chickenlump Level: 41 Posts: 575/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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SnoBro has the source for TileMolester up for download: http://www.stud.ntnu.no/~kenth/tm/ And also his XORcyst project: http://www.stud.ntnu.no/~kenth/xorcyst/index.htm That's all I could find. Did SnoBro ever make game specific level editors? (edited by Chickenlump on 06-05-05 03:36 AM) |
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Dwedit Shyguy Level: 17 Posts: 57/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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The ancient Townedit program has source code available, since it IS source code that comes with QBASIC to interpret it. Even Z2PLEDIT had source avaialble, if you had a copy of QB45 and DirectQB. |
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BGNG Snifit Level: 22 Posts: 11/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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SnowBro made MetEdit, which was really the first high-quality level editor. If you download that, documentation of how to edit the Metroid ROM is included, but not the source code. However, if you know how to do it, source code isn't necessary. | |||
dan Snap Dragon Level: 43 Posts: 602/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Snowbro made tons of game specific level editors, stuff like CVEdit, Goonedit, etc. They are mostly DOS based, and don't run under XP unless you use something like DOSbox. They are available on Zophar's Domain. The source code to MetEdit was available, but doesn't seem to be on his site anymore. However, I snagged a copy before it disappeared, and uploaded it here. |
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