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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Hex Editor with Japanese Table Support | |
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neotransotaku

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Posted on 05-30-05 06:43 AM Link | Quote
I'm looking something along the lines of Thingy or Translhextion but will allow me to display Japanese text. Is there any such program out there or will I have to write it myself?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-30-05 06:54 AM Link | Quote
You could probably hack one's source pretty easily to support Unicode table files. I have no idea how to actually draw Japanese text with the API though.

Tip: Unicode text files begin with the byte sequence 0xFF, 0xFE.


(edited by HyperHacker on 05-29-05 01:55 PM)
KaOSoFt

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Posted on 05-30-05 09:40 PM Link | Quote
Originally posted by neotransotaku
I'm looking something along the lines of Thingy or Translhextion but will allow me to display Japanese text. Is there any such program out there or will I have to write it myself?
As far as I know, Translhextion lets you see japanese characters...

Anyways, another (even better) option is WindHex by Bongo`, from Stealth Translations, which has japanese support among other great things.

Have fun!


(edited by KaOSoFt on 05-30-05 04:54 AM)
Heian-794

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Posted on 05-30-05 10:41 PM Link | Quote
The thing with Translhextion is that allowing Japanese isn't the default. You have to set it manually, but it's there.
neotransotaku

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Posted on 06-03-05 11:26 PM Link | Quote
The problem with both of those programs is Translhextion has no kanji support and windhex doesn't display the right characters and I'm not going to enter 500+ table entries by hand


(edited by neotransotaku on 06-03-05 06:27 AM)
HyperLamer
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Posted on 06-04-05 02:18 AM Link | Quote
How could it not have Kanji support? It only needs to get the character number and pass it to a text-drawing function.
Heian-794

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Posted on 06-04-05 02:29 AM Link | Quote
I had no problem inputting kanji in Translhextion.

The only thing that bothered me -- and thinking about it, it probably can't/shouldn't be "fixed" -- was that kanji are double-byte characters, so if the first byte is at the end of a line, Translhextion won't know to combine it with the first byte on the next line to form a single character.
neotransotaku

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Posted on 06-04-05 02:33 AM Link | Quote
so, it seems you people aren't having problems so i guess I need to look more into getting Kanji to show up

the translhextion bug of dual bytes across lines is a bug...not sure how that can be fixed though--the source code is over 20,000 lines
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