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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Dino Torch's Vertical Flames | | | |
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XPeter Fuzz Ball Level: 42 Posts: 476/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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is there an offset i can change to make it so that Dino Torch (the small guy, not Dino Rhino) only shoots horizontal flames, and not vertical flames? PS, by default he shoots both horizontally and vertically, depending on his position relative to Mario. | |||
Grinto Red Goomba Level: 12 Posts: 38/43 EXP: 6890 For next: 1031 Since: 03-15-04 Since last post: 13 hours Last activity: 12 hours |
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Can't you just make a level where Mario never goes over them... somehow? | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 601/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by Grinto Er... That's not possible without making Mario walk under the entire level. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 765/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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My best guess would be to use geiger's debugger, then NoP out the vertical flame subroutine / code segment. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Dino Torch's Vertical Flames | | | |