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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Kart Hacks | |
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tfc
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Posted on 05-30-05 03:17 PM Link | Quote
beh, mario kart 64 is rubbish! I thought u'd done a hack on mario kart 64 anyway hyperhacker? something to do with the ballons and speed?

xTFCx
FloBo

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Posted on 05-30-05 03:36 PM Link | Quote
Yay! MarioKart64 hasn't been a good successor to the original, I agree... anyway: what about the AI-thing in MarioKart?! Is there no skilled hacker on this board willing to figure this out? There'd be plenty new hacks for this wonderful game in the future...

Hey, d4s!! Even though you're done with Mario Kart R, don't you want to create a milestone like Temporal Flux or Lunar Magic for Mario Kart?! We'd all look up to you then... if we don't do it yet^^
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 05-31-05 04:59 AM Link | Quote
Originally posted by tfc
beh, mario kart 64 is rubbish! I thought u'd done a hack on mario kart 64 anyway hyperhacker? something to do with the ballons and speed?

xTFCx

That's just simple code hacks. I'm talking about actually editing tracks and graphics (and maybe sound ). The data is all compressed in the ROM and nobody, including myself, seems to be able to write a fully working compressor that can match Nintendo's, so some repointing would be necessary.

True, MK64 was kinda boring, but imagine how awesome it could be with custom tracks and some reprogramming?
tfc
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Posted on 05-31-05 10:29 PM Link | Quote
yeah that could be cool, but I don't think it will ever be as good as super mario kart multiplayer

xTFCx

P.S. Any peeps here play mario kart over the internet? (www.zbattle.net)
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